Edw_

Brazil
On FACEIT since 2022 231 matches tracked 47 matches in 30 days
ELO ▼ 28
2,118
30-day peak: 2,237
Rank SA ▼ 1,656 places
#4,407
Brazil #2,680 in Brazil
30 days · prev. #2,751 · best #2,751
Last updated:

How does Edw_ play?

Rating 0.98 (from 222 matches) K/R 0.71 ADR 75.8 from 231 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 222 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 28%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (156 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 10%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 14%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 7%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (50%).

Headshot rate 39%−11 pp · Ø 50% better than 6%
AWP share of kills 33%+23 pp · Ø 10% better than 98%
K/D 0.97−0.05 · Ø 1.02 better than 31%
Pistol kills per match 3.0
Knife kills 1 in 231 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.0%).

2K rounds 13.5%+0.3 pp · Ø 13.2% better than 55%
3K rounds 3.4%−0.6 pp · Ø 4.0% better than 24%
MVPs per match 2.1−0.2 · Ø 2.3 better than 29%
4Ks and aces 20x 4K, 3 aces in 156 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 28%
Enemies flashed per round 0.22−0.08 · Ø 0.30 better than 33%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +462
= Stayed the same
K/R at 0.71, Rating at 0.98, ADR at 75.2, Headshots at 39%, Win rate at 53%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: June 2026 with 0.79. Last 3 months: 0.71 (at the start 0.72). Just below the average (0.73).

Patterns

From the last 231 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −37 ELO
104 matches · 55% win rate
In match 1 of the day +33 ELO
65 matches · 45% win rate
Between 6:00 and 12:00 −43 ELO, win rate 41%
On Thursdays +82 ELO, win rate 41%

Edw_ loses the most ELO on Dust 2: −37 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Dust 2
  2. Longest win streak: 5 wins in a row · Inferno
  3. Highest rating in a match: 2.18 · Inferno

Maps in detail

from the last 231 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2104
55% better than 65%
0.71 better than 39%
75.4 better than 24%
0.99 better than 38%
50% of 518 duels better than 46%
39% of 59 situations better than 54%
Anubis48
65% better than 87%
0.74 right on the average
79.8 better than 45%
1.02 better than 45%
50% of 249 duels better than 42%
26% of 19 situations better than 20%
Inferno28
36% better than 6%
0.71 better than 37%
75.6 better than 24%
1.00 better than 35%
54% of 170 duels better than 61%
14% of 14 situations better than 7%
Nuke16
38% better than 7%
0.67 better than 14%
71.7 better than 9%
0.89 better than 7%
53% of 79 duels better than 54%
25% of 4 situations better than 16%
Vertigo12
50% -
0.78 -
79.5 -
1.05-
59% of 56 duels -
50% of 2 situations -
Cache10
40% -
0.65 -
70.6 -
0.93-
52% of 44 duels -
10% of 10 situations -
Mirage9
56% -
0.62 -
70.3 -
0.85-
54% of 41 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Edw_ plays

Across 231 matches Edw_ averages K/R 0.71 and ADR 75.8; the rating across the 222 rated matches is 0.98. Biggest strength: Rounds with first kill at 12%, better than 77% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 39%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 39% headshots. The strongest map is Anubis with a 65% win rate in 48 matches. In 78 of 222 matches the rating was 1.10 or higher (35%), in 100 it was below 0.90. In 156 matches with detailed stats: 20 4Ks and 3 aces. Best month by rating: June 2026 at 1.18. Edw_ loses the most ELO on Dust 2 (−37 ELO, win rate 55%). Things go best on Inferno (+54 ELO, win rate 36%). From match no. 5 of the day on, things go best: 64% win rate, −18 ELO. Improved over the last three months: ELO +462. Unchanged in recent months: K/R at 0.71, Rating at 0.98, ADR at 75.2, Headshots at 39%, Win rate at 53%. Last 30 days: 47 matches, win rate 51%, net ELO +118.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.