Edsison

Ukraine
On FACEIT since 2022 157 matches tracked 30 matches in 30 days
Last updated:

How does Edsison play?

Rating 0.93 K/R 0.65 ADR 72.8 from 157 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 9%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 157 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 17% normal 0.90 to 1.09 29% weak 0.75 to 0.89 18% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (110 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 7%−3 pp · Ø 10% better than 6%
Opening duels won 44%−7 pp · Ø 51% better than 4%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 61%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Weakness
Where do the kills come from?

0.92 K/D and so clearly below the average (1.03).

Headshot rate 44%−6 pp · Ø 50% better than 17%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 0.92−0.11 · Ø 1.03 better than 10%
Pistol kills per match 2.4
Knife kills 3 in 157 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.0% of rounds and so well below the average (13.4%).

2K rounds 11.0%−2.4 pp · Ø 13.4% better than 4%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 8%
MVPs per match 1.9−0.4 · Ø 2.3 better than 7%
4Ks and aces 13x 4K, 0 aces in 110 matches

Utility and deaths

Average
Nades, flashes and deaths

0.23 enemies flashed per round and so well below the average (0.30).

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 46%
Enemies flashed per round 0.23−0.07 · Ø 0.30 better than 32%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp, ELO +190
= Stayed the same
Win rate at 53%
▼ Got worse
K/R −0.07, Rating −0.10, ADR −10.5

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: June 2026 with 0.73. Last 3 months: 0.63 (at the start 0.70). Well below the average (0.74).

Patterns

From the last 157 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −30 ELO
43 matches · 49% win rate
On Ancient −30 ELO
29 matches · 45% win rate
Between 0:00 and 6:00 −61 ELO, win rate 42%
On Fridays +25 ELO, win rate 41%

Edsison loses the most ELO on Mirage: −30 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Most kills in a match: 34 · Mirage
  3. Highest rating in a match: 2.54 · Inferno

Maps in detail

from the last 157 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
49% better than 40%
0.66 better than 13%
72.5 better than 11%
0.94 better than 19%
43% of 157 duels better than 9%
38% of 26 situations right on the average
Dust 240
65% better than 90%
0.63 better than 6%
72.8 better than 11%
0.90 better than 8%
44% of 143 duels better than 12%
33% of 24 situations better than 40%
Ancient29
45% better than 27%
0.66 better than 11%
71.5 better than 8%
0.93 better than 16%
53% of 88 duels better than 58%
50% of 14 situations better than 80%
Anubis19
42% better than 17%
0.66 better than 11%
74.2 better than 13%
0.90 better than 8%
39% of 87 duels better than 3%
18% of 17 situations better than 10%
Inferno16
75% better than 96%
0.71 better than 28%
75.9 better than 19%
1.01 better than 29%
57% of 65 duels better than 68%
57% of 7 situations better than 90%
Cache9
22% -
0.62 -
70.0 -
0.92-
38% of 29 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Edsison plays

Across 157 matches Edsison averages K/R 0.65, ADR 72.8 and a rating of 0.93. Most room to improve: Opening duels won at 44%, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 14.6 kills per match with 44% headshots. The strongest map is Inferno with a 75% win rate in 16 matches. In 42 of 157 matches the rating was 1.10 or higher (27%), in 70 it was below 0.90. In 110 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: June 2026 at 1.09. Edsison loses the most ELO on Mirage (−30 ELO, win rate 49%). Things go best on Dust 2 (+95 ELO, win rate 65%). Match no. 2 of the day goes best: 61% win rate. Improved over the last three months: Headshots +2 pp, ELO +190. Got weaker: K/R −0.07, Rating −0.10, ADR −10.5. Unchanged in recent months: Win rate at 53%. Last 30 days: 30 matches, win rate 50%, net ELO −21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.