EdiZEW

Romania
70 matches tracked 49 matches in 30 days
Last updated:

How does EdiZEW play?

Rating 1.07 K/R 0.80 ADR 87.1 from 70 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 70 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 29% good 1.10 to 1.29 13% normal 0.90 to 1.09 16% weak 0.75 to 0.89 14% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 6 average. More first kills per match than the level 6 average. More 4Ks and aces per 100 rounds than the level 6 average.
AWPerEntryMulti-kills
better than most on level 6 about average weaker than most
Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 52%+2 pp · Ø 50% better than 74%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 66%
Clutch 1v2 won 18%−5 pp · Ø 23% better than 28%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 5%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (45%).

Headshot rate 37%−8 pp · Ø 45% better than 13%
AWP share of kills 30%+19 pp · Ø 11% better than 96%
K/D 1.03+0.03 · Ø 1.00 better than 77%
Pistol kills per match 2.9

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.2).

2K rounds 14.1%+1.0 pp · Ø 13.1% better than 83%
3K rounds 4.8%+0.9 pp · Ø 3.9% better than 90%
MVPs per match 2.8+0.6 · Ø 2.2 better than 98%
4Ks and aces 16x 4K, 4 aces in 70 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 4.5+0.5 · Ø 4.0 better than 62%
Enemies flashed per round 0.26−0.01 · Ø 0.27 better than 55%
Deaths per round 78%+6 pp · Ø 72% better than 6%

Progress

One value per month, dashed line is the level 6 average
Whether EdiZEW is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 70 matches, all from the last 3 months.

Kills per round (K/R)

0.75
SepOct

Patterns

From the last 70 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +6 ELO
21 matches · 43% win rate

EdiZEW loses the most ELO in match 1 of the day: +6 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 2.83 · Dust 2
  3. Most kills in a match: 43 · Vertigo

Maps in detail

from the last 70 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 221
57% better than 75%
0.95 better than 99%
100.2 better than 99%
1.28 better than 99%
62% of 150 duels better than 96%
50% of 8 situations better than 84%
Mirage21
57% better than 74%
0.78 better than 81%
86.9 better than 87%
1.05 better than 75%
50% of 171 duels better than 54%
33% of 12 situations better than 40%
Anubis8
50% -
0.68 -
81.8 -
0.88-
50% of 56 duels -
100% of 1 situations -
Cache6
83% -
0.83 -
87.8 -
1.11-
56% of 39 duels -
-
Ancient5
60% -
0.84 -
81.4 -
1.14-
48% of 25 duels -
33% of 3 situations -
Inferno3
0% -
0.68 -
75.3 -
0.92-
38% of 26 duels -
100% of 1 situations -
Nuke3
33% -
0.64 -
72.3 -
0.81-
36% of 25 duels -
-
Vertigo3
33% -
0.61 -
63.8 -
0.73-
48% of 23 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How EdiZEW plays

Across 70 matches EdiZEW averages K/R 0.80, ADR 87.1 and a rating of 1.07. Biggest strength: Rounds with first kill at 17%, better than 99% of level 6 players. Most room to improve: Deaths per round at 78%, better than only 6% of level 6 players. Averages 17.9 kills per match with 37% headshots. The strongest map is Dust 2 with a 57% win rate in 21 matches. In 32 of 70 matches the rating was 1.10 or higher (46%), in 27 it was below 0.90. In 70 matches with detailed stats: 16 4Ks and 4 aces. EdiZEW loses the most ELO in match 1 of the day (+6 ELO, win rate 43%). Things go best on Dust 2 (+24 ELO, win rate 57%). Last 30 days: 49 matches, win rate 55%, net ELO +29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.