EbuKatade

North Macedonia
On FACEIT since 2022 279 matches tracked 102 matches in 30 days
ELO ▲ 137
2,875
30-day peak: 3,105
Rank EU ▼ 6,312 places
#13,269
North Macedonia #51 in North Macedonia
30 days · prev. #6,957 · best #5,719
Last updated:

How does EbuKatade play?

Rating 1.07 K/R 0.76 ADR 81.7 from 279 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 279 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (204 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 51%−1 pp · Ø 52% better than 39%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 40%−1 pp · Ø 41% better than 57%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 71%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so clearly above the average (52%).

Headshot rate 57%+5 pp · Ø 52% better than 80%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.07+0.02 · Ø 1.05 better than 51%
Pistol kills per match 3.1
Knife kills 6 in 279 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 13.6%0.0 pp · Ø 13.6% right on the average
3K rounds 4.3%0.0 pp · Ø 4.3% right on the average
MVPs per match 2.3−0.1 · Ø 2.4 better than 39%
4Ks and aces 50x 4K, 6 aces in 204 matches

Utility and deaths

Average
Nades, flashes and deaths

3.0 utility damage per round and so well below the average (4.0).

Utility hit rate 32%−2 pp · Ø 34% better than 33%
Utility damage per round 3.0−1.0 · Ø 4.0 better than 22%
Enemies flashed per round 0.33+0.02 · Ø 0.31 better than 58%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Rating +0.06, ELO +206
= Stayed the same
K/R at 0.77, ADR at 82.3, Headshots at 57%, Win rate at 53%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: June 2026 with 0.83. Last 3 months: 0.77 (at the start 0.74). Just above the average (0.75).

Patterns

From the last 279 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −67 ELO
82 matches · 55% win rate
On Inferno −62 ELO
22 matches · 50% win rate
On Thursdays −85 ELO, win rate 40%

EbuKatade loses the most ELO on Dust 2: −67 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Ancient
  2. Highest rating in a match: 2.33 · Dust 2
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 279 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 282
55% better than 56%
0.79 better than 68%
84.8 better than 66%
1.11 better than 65%
54% of 396 duels better than 61%
45% of 33 situations better than 69%
Mirage76
57% better than 67%
0.79 better than 66%
84.6 better than 63%
1.10 better than 65%
51% of 374 duels better than 42%
31% of 36 situations better than 27%
Ancient53
53% right on the average
0.79 better than 66%
83.5 better than 57%
1.11 better than 69%
47% of 221 duels better than 21%
37% of 27 situations better than 46%
Anubis34
44% better than 19%
0.64 better than 6%
69.7 better than 3%
0.91 better than 8%
49% of 154 duels better than 31%
36% of 11 situations better than 43%
Inferno22
50% better than 24%
0.73 better than 29%
77.0 better than 16%
1.06 better than 33%
51% of 97 duels better than 28%
57% of 14 situations better than 86%
Cache6
67% -
0.74 -
73.8 -
1.14-
55% of 20 duels -
-
Nuke4
0% -
0.53 -
59.7 -
0.66-
44% of 16 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How EbuKatade plays

Across 279 matches EbuKatade averages K/R 0.76, ADR 81.7 and a rating of 1.07. Biggest strength: Headshot rate at 57%, better than 80% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 3.0, better than only 22% of level 10 · 2,750-2,999 ELO players. Averages 16.2 kills per match with 57% headshots. The strongest map is Mirage with a 57% win rate in 76 matches. In 123 of 279 matches the rating was 1.10 or higher (44%), in 91 it was below 0.90. In 204 matches with detailed stats: 50 4Ks and 6 aces. Best month by rating: June 2026 at 1.15. EbuKatade loses the most ELO on Dust 2 (−67 ELO, win rate 55%). Things go best on Anubis (+33 ELO, win rate 44%). Match no. 4 of the day goes best: 61% win rate, +10 ELO. Improved over the last three months: Rating +0.06, ELO +206. Unchanged in recent months: K/R at 0.77, ADR at 82.3, Headshots at 57%, Win rate at 53%. Last 30 days: 102 matches, win rate 53%, net ELO +19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.