Ebola-_-

North Macedonia
On FACEIT since 2021 206 matches tracked 63 matches in 30 days
ELO ▼ 141
2,086
30-day peak: 2,417
Rank EU
#186,059
North Macedonia #588 in North Macedonia
Last updated:

How does Ebola-_- play?

Rating 0.95 (from 170 matches) K/R 0.69 ADR 75.9 from 206 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 20%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 170 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 9% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 29%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (117 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 47%−4 pp · Ø 51% better than 20%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 36%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (50%).

Headshot rate 59%+9 pp · Ø 50% better than 94%
AWP share of kills 9%−1 pp · Ø 10% better than 50%
K/D 0.94−0.08 · Ø 1.02 better than 21%
Pistol kills per match 2.3
Knife kills 4 in 206 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.0%).

2K rounds 12.6%−0.6 pp · Ø 13.2% better than 31%
3K rounds 3.5%−0.5 pp · Ø 4.0% better than 28%
MVPs per match 2.1−0.2 · Ø 2.3 better than 29%
4Ks and aces 19x 4K, 0 aces in 117 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.30).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.7+0.5 · Ø 4.2 better than 66%
Enemies flashed per round 0.42+0.12 · Ø 0.30 better than 83%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +82
= Stayed the same
K/R at 0.68, Rating at 0.95, ADR at 76.5, Headshots at 58%, Win rate at 49%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: August 2026 with 0.87. Last 3 months: 0.68 (at the start 0.69). Slightly below the average (0.73).

Patterns

From the last 206 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −65 ELO
24 matches · 42% win rate
On Anubis −30 ELO
24 matches · 46% win rate
Between 0:00 and 6:00 −65 ELO, win rate 45%
On Sundays −65 ELO, win rate 38%

Ebola-_- loses the most ELO in match 4 of the day: −65 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Ancient
  2. Highest rating in a match: 2.34 · Ancient
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 206 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 265
45% better than 29%
0.69 better than 29%
75.9 better than 27%
0.94 better than 23%
49% of 194 duels better than 41%
28% of 32 situations better than 23%
Mirage42
48% better than 37%
0.70 better than 32%
77.9 better than 38%
0.96 better than 27%
48% of 140 duels better than 31%
50% of 12 situations better than 82%
Inferno32
66% better than 82%
0.67 better than 20%
73.6 better than 16%
0.91 better than 12%
41% of 94 duels better than 5%
25% of 8 situations better than 22%
Ancient30
53% right on the average
0.71 better than 35%
77.6 better than 33%
1.03 better than 56%
46% of 125 duels better than 20%
45% of 11 situations better than 73%
Anubis24
46% better than 29%
0.66 better than 13%
74.1 better than 15%
0.89 better than 7%
49% of 82 duels better than 38%
25% of 8 situations better than 17%
Nuke11
45% -
0.66 -
71.9 -
0.89-
54% of 39 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ebola-_- plays

Across 206 matches Ebola-_- averages K/R 0.69 and ADR 75.9; the rating across the 170 rated matches is 0.95. Biggest strength: Headshot rate at 59%, better than 94% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 14.9 kills per match with 59% headshots. The strongest map is Inferno with a 66% win rate in 32 matches. In 50 of 170 matches the rating was 1.10 or higher (29%), in 79 it was below 0.90. In 117 matches with detailed stats: 19 4Ks and 0 aces. Best month by rating: August 2026 at 1.24. Ebola-_- loses the most ELO in match 4 of the day (−65 ELO, win rate 42%). Things go best on Dust 2 (+60 ELO, win rate 45%). Improved over the last three months: ELO +82. Unchanged in recent months: K/R at 0.68, Rating at 0.95, ADR at 76.5, Headshots at 58%, Win rate at 49%. Last 30 days: 63 matches, win rate 44%, net ELO −18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.