Ebola-_-
Name history of Ebola-_-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does Ebola-_- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (117 matches).
Compared with 1,663 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average1.3 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average59% headshots and so well above the average (50%).
Impact
AverageExactly 3 kills in 3.5% of rounds and so clearly below the average (4.0%).
Utility and deaths
Average0.42 enemies flashed per round and so well above the average (0.30).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.87. Last 3 months: 0.68 (at the start 0.69). Slightly below the average (0.73).
Rating, 1.00 is an average match
Best month: August 2026 with 1.24. Last 3 months: 0.95 (at the start 0.93). Clearly below the average (1.02).
Damage per round (ADR)
Best month: August 2026 with 94.9. Last 3 months: 76.5 (at the start 75.0). Slightly below the average (80.0).
Share of headshot kills
Best month: July 2026 with 64%. Last 3 months: 58% (at the start 59%). Well above the average (50%).
Matches won (win rate)
Best month: August 2026 with 60%. Last 3 months: 49% (at the start 51%). Right on the average (49%).
Best month: October 2026 with 2,417. Last 3 months: 2,201 (at the start 2,119).
Rounds with first kill
Best month: August 2026 with 13%.
1v1 clutches won
Best month: September 2026 with 39%.
Patterns
From the last 206 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Ebola-_- loses the most ELO in match 4 of the day: −65 ELO, 42% win rate
Records and milestones
from recorded matches- Most kills in a match: 34 · Ancient
- Highest rating in a match: 2.34 · Ancient
- Longest win streak: 9 wins in a row · Mirage
Maps in detail
from the last 206 matchesCompared with players on the same level who have at least 15 matches on the map.
How Ebola-_- plays
Across 206 matches Ebola-_- averages K/R 0.69 and ADR 75.9; the rating across the 170 rated matches is 0.95. Biggest strength: Headshot rate at 59%, better than 94% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 14.9 kills per match with 59% headshots. The strongest map is Inferno with a 66% win rate in 32 matches. In 50 of 170 matches the rating was 1.10 or higher (29%), in 79 it was below 0.90. In 117 matches with detailed stats: 19 4Ks and 0 aces. Best month by rating: August 2026 at 1.24. Ebola-_- loses the most ELO in match 4 of the day (−65 ELO, win rate 42%). Things go best on Dust 2 (+60 ELO, win rate 45%). Improved over the last three months: ELO +82. Unchanged in recent months: K/R at 0.68, Rating at 0.95, ADR at 76.5, Headshots at 58%, Win rate at 49%. Last 30 days: 63 matches, win rate 44%, net ELO −18.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.