Ebo-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (72 matches).
Compared with 1,213 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 6% of rounds and so well below the average (10%).
Clutch
Average2.3 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average53% headshots and so well above the average (47%).
Impact
WeaknessExactly 2 kills in 10.9% of rounds and so well below the average (13.1%).
Utility and deaths
AverageDied in 69% of rounds and so well below the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.70. Last 3 months: 0.64 (at the start 0.70). Clearly below the average (0.72).
Rating, 1.00 is an average match
Best month: July 2026 with 1.05. Last 3 months: 0.93 (at the start 1.05). Clearly below the average (1.00).
Damage per round (ADR)
Best month: July 2026 with 80.2. Last 3 months: 71.1 (at the start 80.2). Clearly below the average (79.2).
Share of headshot kills
Best month: July 2026 with 56%. Last 3 months: 52% (at the start 56%). Clearly above the average (47%).
Matches won (win rate)
Best month: July 2026 with 67%. Last 3 months: 49% (at the start 67%). Just above the average (48%).
Best month: July 2026 with 1,816. Last 3 months: 1,692 (at the start 1,816).
Rounds with first kill
Best month: August 2026 with 7%.
1v1 clutches won
Best month: October 2026 with 40%.
Patterns
From the last 93 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Ebo- loses the most ELO on Mirage: −52 ELO, 54% win rate
Records and milestones
from recorded matches- Most kills in a match: 26 · Mirage
- Highest rating in a match: 1.80 · Dust 2
- Longest win streak: 6 wins in a row · Ancient
Maps in detail
from the last 93 matchesCompared with players on the same level who have at least 15 matches on the map.
How Ebo- plays
Across 93 matches Ebo- averages K/R 0.66, ADR 73.2 and a rating of 0.96. Biggest strength: Deaths per round at just 69% (lower is better), better than 86% of level 8 players. Most room to improve: Rounds with first kill at 6%, better than only 3% of level 8 players. Averages 14.6 kills per match with 53% headshots. The strongest map is Ancient with a 83% win rate in 12 matches. In 29 of 93 matches the rating was 1.10 or higher (31%), in 41 it was below 0.90. In 72 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: July 2026 at 1.05. Ebo- loses the most ELO on Mirage (−52 ELO, win rate 54%). Things go best in match 1 of the day (−26 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, −26 ELO. Got weaker: K/R −0.06, Rating −0.12, ADR −9.1, Headshots −4 pp, Win rate −18 pp, ELO −124. Last 30 days: 12 matches, win rate 42%, net ELO −52.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.