Ebeshit14

Russia
61 matches tracked 20 matches in 30 days
Last updated:

How does Ebeshit14 play?

Rating 0.93 K/R 0.69 ADR 83.1 from 61 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31% on level 5
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 61 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 8% good 1.10 to 1.29 18% normal 0.90 to 1.09 34% weak 0.75 to 0.89 15% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 5 average. Rarely on the AWP.
EntryRifler
better than most on level 5 about average weaker than most

Compared with 775 players on level 5, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

Ebeshit14 gets the first kill in 12 of 100 rounds. 2 percentage points above the level 5 average (10%).

Rounds with first kill 12%+2 pp better than 82%
Opening duels won 47%−2 pp better than 33%

Clutch

Average
Last one alive

Ebeshit14 wins 43 of 100 1v1s. 5 percentage points above the level 5 average (38%).

Clutch 1v1 won 43%+5 pp better than 81%
Clutch 1v2 won 16%−5 pp better than 22%
Clutch kills per match 1.3−0.3 better than 22%

Weapons and aim

Average
Where do the kills come from?

0.89 kills per death. 0.07 below the level 5 average (0.96).

Headshot rate 46%+2 pp better than 64%
AWP share of kills 2%−8 pp better than 12%
K/D 0.89−0.07 better than 22%
Pistol kills per match 2.3
Knife kills 4 in 61 matches

Impact

Average
Damage and big rounds

Averages 2.2 round MVPs per match. 0.1 above the level 5 average (2.1).

2K rounds 12.8%+0.1 pp better than 50%
3K rounds 3.8%+0.1 pp better than 57%
MVPs per match 2.2+0.1 better than 64%
4Ks and aces 9x 4K, 1 ace in 61 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 0.57 enemies flashed per round (57 per 100 rounds). 0.32 above the level 5 average (0.25).

Utility hit rate 41%+6 pp better than 85%
Utility damage per round 4.1+0.2 better than 57%
Enemies flashed per round 0.57+0.32 better than 97%
Deaths per round 78%+5 pp better than 7%

Progress

One value per month, dashed line is the level 5 average
Whether Ebeshit14 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 61 matches, all from the last 3 months.

Kills per round (K/R)

0.69
AugSepOct

Patterns

From the last 61 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 0:00 and 6:00 +27 ELO, win rate 43%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Longest win streak: 6 wins in a row · Cache
  3. Highest rating in a match: 1.63 · Mirage

Maps in detail

from the last 61 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage14
21% -
0.72 -
90.2 -
0.98-
46% of 71 duels -
44% of 9 situations -
Anubis11
45% -
0.62 -
80.8 -
0.79-
50% of 70 duels -
33% of 3 situations -
Ancient9
44% -
0.64 -
77.5 -
0.84-
40% of 55 duels -
67% of 3 situations -
Dust 29
44% -
0.68 -
82.1 -
0.92-
49% of 49 duels -
60% of 5 situations -
Nuke9
78% -
0.80 -
87.6 -
1.10-
51% of 49 duels -
25% of 4 situations -
Cache4
75% -
0.69 -
80.6 -
0.91-
48% of 23 duels -
0% of 2 situations -
Inferno4
75% -
0.65 -
69.3 -
0.88-
46% of 24 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ebeshit14 plays

Across 61 matches Ebeshit14 averages K/R 0.69, ADR 83.1 and a rating of 0.93. Biggest strength: Utility hit rate at 41%, better than 85% of level 5 players. Most room to improve: Deaths per round at 78%, better than only 7% of level 5 players. Averages 15.0 kills per match with 46% headshots. The strongest map is Anubis with a 45% win rate in 11 matches. In 16 of 61 matches the rating was 1.10 or higher (26%), in 24 it was below 0.90. In 61 matches with detailed stats: 9 4Ks and 1 ace. Things go best from match 5 of the day (+23 ELO, win rate 57%). From match no. 5 of the day on, things go best: 57% win rate, +23 ELO. Last 30 days: 20 matches, win rate 35%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.