EbashuchroCK

Russia
On FACEIT since 2017 222 matches tracked 98 matches in 30 days
Last updated:

How does EbashuchroCK play?

Rating 1.05 K/R 0.76 ADR 84.2 from 222 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 222 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average.
Entry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (181 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 53%+1 pp · Ø 52% better than 57%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 51%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so right on the average (1.05).

Headshot rate 52%+1 pp · Ø 51% better than 52%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.9% of rounds and so slightly below the average (4.2%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 63%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 34%
MVPs per match 2.3−0.1 · Ø 2.4 better than 39%
4Ks and aces 35x 4K, 4 aces in 181 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.31).

Utility hit rate 37%+3 pp · Ø 34% better than 71%
Utility damage per round 2.7−1.3 · Ø 4.0 better than 14%
Enemies flashed per round 0.13−0.18 · Ø 0.31 better than 5%
Deaths per round 73%+2 pp · Ø 71% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +175
= Stayed the same
K/R at 0.76, Rating at 1.05, ADR at 84.0
▼ Got worse
Headshots −2 pp, Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: August 2026 with 0.85. Last 3 months: 0.76 (at the start 0.79). Just above the average (0.74).

Patterns

From the last 222 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −50 ELO
21 matches · 43% win rate
From match 5 of the day −19 ELO
100 matches · 46% win rate
Between 0:00 and 6:00 +29 ELO, win rate 46%
On Tuesdays −44 ELO, win rate 43%

EbashuchroCK loses the most ELO on Nuke: −50 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.23 · Ancient
  2. Longest win streak: 6 wins in a row · Ancient
  3. Most kills in a match: 44 · Cache

Maps in detail

from the last 222 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
53% right on the average
0.73 better than 38%
80.1 better than 40%
1.00 better than 31%
50% of 335 duels better than 36%
38% of 39 situations right on the average
Dust 251
61% better than 77%
0.76 better than 53%
85.9 better than 71%
1.03 better than 39%
50% of 258 duels better than 38%
23% of 26 situations better than 13%
Anubis26
50% better than 36%
0.84 better than 85%
91.8 better than 90%
1.17 better than 82%
59% of 164 duels better than 83%
44% of 16 situations better than 65%
Ancient24
46% better than 23%
0.77 better than 58%
81.0 better than 44%
1.05 right on the average
50% of 135 duels better than 37%
33% of 15 situations better than 37%
Nuke21
43% better than 12%
0.71 better than 24%
79.7 better than 35%
1.00 better than 26%
48% of 136 duels better than 24%
33% of 9 situations better than 35%
Cache20
70% better than 87%
0.86 better than 78%
93.8 better than 82%
1.19 better than 71%
61% of 119 duels better than 81%
46% of 13 situations better than 69%
Inferno12
50% -
0.74 -
81.5 -
1.02-
56% of 61 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How EbashuchroCK plays

Across 222 matches EbashuchroCK averages K/R 0.76, ADR 84.2 and a rating of 1.05. Biggest strength: Rounds with first kill at 13%, better than 82% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 2.7, better than only 14% of level 10 · 2,750-2,999 ELO players. Averages 17.0 kills per match with 52% headshots. The strongest map is Cache with a 70% win rate in 20 matches. In 90 of 222 matches the rating was 1.10 or higher (41%), in 82 it was below 0.90. In 181 matches with detailed stats: 35 4Ks and 4 aces. Best month by rating: August 2026 at 1.18. EbashuchroCK loses the most ELO on Nuke (−50 ELO, win rate 43%). Things go best on Mirage (+104 ELO, win rate 53%). Match no. 2 of the day goes best: 73% win rate, +28 ELO. Improved over the last three months: ELO +175. Got weaker: Headshots −2 pp, Win rate −4 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.05, ADR at 84.0. Last 30 days: 98 matches, win rate 49%, net ELO −6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.