Eaglepaw17

Turkey
202 matches tracked 39 matches in 30 days
ELO ▲ 34
2,004
30-day peak: 2,124
Rank EU
#242,394
Turkey #6,602 in Turkey
Last updated:

How does Eaglepaw17 play?

Rating 1.05 (from 172 matches) K/R 0.74 ADR 81.9 from 202 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 172 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 28% weak 0.75 to 0.89 13% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (122 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 52%+1 pp · Ø 51% better than 59%

Clutch

Average
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 23%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 91%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.02).

Headshot rate 47%−2 pp · Ø 49% better than 38%
AWP share of kills 10%−1 pp · Ø 11% better than 55%
K/D 1.08+0.06 · Ø 1.02 better than 69%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.8%−0.5 pp · Ø 13.3% better than 33%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 60%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 19x 4K, 1 ace in 122 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.54 enemies flashed per round and so well above the average (0.28).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 6.0+1.8 · Ø 4.2 better than 88%
Enemies flashed per round 0.54+0.26 · Ø 0.28 better than 95%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.08, ADR +5.2, Win rate +6 pp
= Stayed the same
Headshots at 47%, ELO at 2,010
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months: 0.76 (at the start 0.71). Just above the average (0.74).

Patterns

From the last 202 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −23 ELO
41 matches · 41% win rate
On Fridays +36 ELO, win rate 45%

Eaglepaw17 loses the most ELO in match 2 of the day: −23 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Most kills in a match: 34 · Inferno
  3. Highest rating in a match: 2.34 · Inferno

Maps in detail

from the last 202 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 258
53% better than 56%
0.73 better than 45%
83.2 better than 61%
1.07 better than 63%
56% of 192 duels better than 76%
31% of 35 situations better than 33%
Mirage46
46% better than 30%
0.72 better than 42%
79.4 better than 45%
0.99 better than 39%
48% of 107 duels better than 34%
40% of 15 situations better than 55%
Anubis44
57% better than 67%
0.76 better than 62%
82.1 better than 58%
1.09 better than 71%
52% of 137 duels better than 55%
37% of 30 situations better than 49%
Ancient33
48% better than 40%
0.77 better than 64%
82.1 better than 53%
1.07 better than 65%
47% of 75 duels better than 27%
33% of 30 situations better than 37%
Cache9
22% -
0.72 -
77.9 -
0.95-
65% of 34 duels -
29% of 7 situations -
Inferno5
60% -
0.86 -
95.4 -
1.40-
57% of 23 duels -
0% of 3 situations -
Nuke3
67% -
0.67 -
78.0 -
0.91-
40% of 10 duels -
-
Overpass3
0% -
0.80 -
83.2 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Eaglepaw17 plays

Across 202 matches Eaglepaw17 averages K/R 0.74 and ADR 81.9; the rating across the 172 rated matches is 1.05. Biggest strength: Utility damage per round at 6.0, better than 88% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 16.1 kills per match with 47% headshots. The strongest map is Anubis with a 57% win rate in 44 matches. In 71 of 172 matches the rating was 1.10 or higher (41%), in 53 it was below 0.90. In 122 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: September 2026 at 1.12. Eaglepaw17 loses the most ELO in match 2 of the day (−23 ELO, win rate 41%). Things go best from match 5 of the day (+91 ELO, win rate 57%). From match no. 5 of the day on, things go best: 57% win rate, +91 ELO. Improved over the last three months: K/R +0.05, Rating +0.08, ADR +5.2, Win rate +6 pp. Unchanged in recent months: Headshots at 47%, ELO at 2,010. Last 30 days: 39 matches, win rate 54%, net ELO −118.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.