Eagleeeyee

Turkey
On FACEIT since 2015 83 matches tracked 30 matches in 30 days
ELO ▲ 6
2,100
30-day peak: 2,115
Rank EU
#181,576
Turkey #5,010 in Turkey
Last updated:

How does Eagleeeyee play?

Rating 1.12 K/R 0.82 ADR 91.8 from 83 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 83 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 28% good 1.10 to 1.29 16% normal 0.90 to 1.09 28% weak 0.75 to 0.89 13% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
AWPerEntryMulti-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (42 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 19% of rounds and so well above the average (10%).

Rounds with first kill 19%+9 pp · Ø 10% better than 99%
Opening duels won 60%+9 pp · Ø 51% better than 96%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 76%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 25%+13 pp · Ø 12% better than 92%
K/D 1.09+0.06 · Ø 1.03 better than 71%
Pistol kills per match 3.3
Knife kills 3 in 83 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.3).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 74%
3K rounds 5.7%+1.6 pp · Ø 4.1% better than 94%
MVPs per match 3.0+0.7 · Ø 2.3 better than 96%
4Ks and aces 14x 4K, 2 aces in 42 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 5.8+1.6 · Ø 4.2 better than 86%
Enemies flashed per round 0.22−0.07 · Ø 0.29 better than 33%
Deaths per round 76%+4 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, ADR +6.4, Headshots +2 pp
= Stayed the same
Rating at 1.14, ELO at 2,073
▼ Got worse
Win rate −6 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.87
MayJunJulAugSepOct

Best month: August 2026 with 0.96. Last 3 months: 0.84 (at the start 0.80). Clearly above the average (0.74).

Patterns

From the last 83 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −33 ELO
23 matches · 43% win rate

Eagleeeyee loses the most ELO in match 2 of the day: −33 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 52 · Inferno
  2. Highest rating in a match: 2.20 · Dust 2
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 83 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 237
62% better than 84%
0.86 better than 92%
96.2 better than 97%
1.19 better than 90%
62% of 268 duels better than 94%
27% of 11 situations better than 21%
Anubis19
53% better than 58%
0.82 better than 85%
92.7 better than 94%
1.13 better than 82%
53% of 119 duels better than 60%
44% of 9 situations better than 67%
Inferno15
33% better than 6%
0.82 better than 78%
90.5 better than 84%
1.08 better than 55%
59% of 111 duels better than 78%
36% of 11 situations better than 39%
Ancient4
0% -
0.60 -
73.1 -
0.82-
35% of 20 duels -
50% of 4 situations -
Cache3
33% -
0.67 -
76.0 -
0.88-
67% of 15 duels -
33% of 3 situations -
Nuke3
33% -
0.82 -
86.5 -
1.05-
57% of 14 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Eagleeeyee plays

Across 83 matches Eagleeeyee averages K/R 0.82, ADR 91.8 and a rating of 1.12. Biggest strength: Rounds with first kill at 19%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 76%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 18.4 kills per match with 43% headshots. The strongest map is Dust 2 with a 62% win rate in 37 matches. In 39 of 83 matches the rating was 1.10 or higher (47%), in 21 it was below 0.90. In 42 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: August 2026 at 1.39. Eagleeeyee loses the most ELO in match 2 of the day (−33 ELO, win rate 43%). Things go best in match 1 of the day (+23 ELO, win rate 55%). Match no. 1 of the day goes best: 55% win rate, +23 ELO. Improved over the last three months: K/R +0.04, ADR +6.4, Headshots +2 pp. Got weaker: Win rate −6 pp. Unchanged in recent months: Rating at 1.14, ELO at 2,073. Last 30 days: 30 matches, win rate 37%, net ELO −64.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.