EYX

Guinea
On FACEIT since 2018 346 matches tracked 65 matches in 30 days
ELO ▲ 161
2,832
30-day peak: 2,906
Rank SEA ▲ 134 places
#291
Guinea #1 in Guinea
30 days · prev. #425 · best #289
Last updated:

How does EYX play?

Rating 1.08 (from 256 matches) K/R 0.73 ADR 78.8 from 346 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 256 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 26% good 1.10 to 1.29 19% normal 0.90 to 1.09 18% weak 0.75 to 0.89 14% very weak below 0.75 20%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (181 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 48%−4 pp · Ø 52% better than 17%

Clutch

Average
Last one alive

35% of 1v1s won and so clearly below the average (41%).

Clutch 1v1 won 35%−6 pp · Ø 41% better than 29%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 30%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so just above the average (52%).

Headshot rate 53%+1 pp · Ø 52% better than 58%
AWP share of kills 9%−3 pp · Ø 12% better than 49%
K/D 1.08+0.03 · Ø 1.05 better than 55%
Pistol kills per match 2.9 from the last 256
Knife kills 25 in 256 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 14.8%+1.2 pp · Ø 13.6% better than 75%
3K rounds 4.9%+0.6 pp · Ø 4.3% better than 74%
MVPs per match 2.7+0.3 · Ø 2.4 better than 79%
4Ks and aces 44x 4K, 3 aces in 181 matches

Utility and deaths

Average
Nades, flashes and deaths

0.87 enemies flashed per round and so well above the average (0.31).

Utility hit rate 31%−3 pp · Ø 34% better than 26%
Utility damage per round 3.4−0.6 · Ø 4.0 better than 34%
Enemies flashed per round 0.87+0.56 · Ø 0.31 better than 99%
Deaths per round 68%−3 pp · Ø 71% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.13, Rating +0.06, ADR +12.3, Headshots +3 pp, Win rate +4 pp, ELO +154
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: August 2026 with 0.80. Last 3 months: 0.80 (at the start 0.67). Clearly above the average (0.75).

Patterns

From the last 256 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −203 ELO
37 matches · 32% win rate
On Dust 2 −198 ELO
75 matches · 48% win rate
On Thursdays −108 ELO, win rate 39%

EYX loses the most ELO in match 3 of the day: −203 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Dust 2
  2. Most kills in a match: 39 · Cache
  3. Highest rating in a match: 2.01 · Dust 2

Maps in detail

from the last 256 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage77
53% right on the average
0.78 better than 62%
83.1 better than 56%
1.09 better than 62%
48% of 363 duels better than 26%
38% of 40 situations right on the average
Dust 275
48% better than 30%
0.81 better than 75%
87.5 better than 77%
1.11 better than 65%
44% of 403 duels better than 12%
33% of 43 situations better than 35%
Ancient41
44% better than 19%
0.79 better than 66%
85.9 better than 68%
1.06 better than 53%
51% of 214 duels better than 43%
27% of 22 situations better than 22%
Anubis23
57% better than 61%
0.77 better than 59%
83.8 better than 61%
1.05 better than 47%
46% of 90 duels better than 17%
50% of 12 situations better than 76%
Cache17
59% better than 56%
0.76 better than 39%
81.7 better than 37%
1.01 better than 22%
55% of 91 duels better than 54%
38% of 8 situations right on the average
Inferno15
20% better than 1%
0.86 better than 79%
89.2 better than 68%
1.18 better than 67%
49% of 99 duels better than 20%
67% of 3 situations better than 94%
Nuke6
50% -
0.77 -
79.1 -
1.02-
64% of 25 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How EYX plays

Across 346 matches EYX averages K/R 0.73 and ADR 78.8; the rating across the 256 rated matches is 1.08. Biggest strength: Deaths per round at just 68% (lower is better), better than 81% of level 10 · 2,750-2,999 ELO players. Most room to improve: Opening duels won at 48%, better than only 17% of level 10 · 2,750-2,999 ELO players. Averages 17.3 kills per match with 53% headshots. The strongest map is Cache with a 59% win rate in 17 matches. In 124 of 256 matches the rating was 1.10 or higher (48%), in 86 it was below 0.90. In 181 matches with detailed stats: 44 4Ks and 3 aces. Best month by rating: September 2026 at 1.11. EYX loses the most ELO in match 3 of the day (−203 ELO, win rate 32%). Things go best from match 5 of the day (+82 ELO, win rate 56%). From match no. 5 of the day on, things go best: 56% win rate, +82 ELO. Improved over the last three months: K/R +0.13, Rating +0.06, ADR +12.3, Headshots +3 pp, Win rate +4 pp, ELO +154. Last 30 days: 65 matches, win rate 52%, net ELO +74.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.