EXTRAEXTRA

Finland
On FACEIT since 2018 117 matches tracked
Last updated:

How does EXTRAEXTRA play?

Rating 1.00 K/R 0.72 ADR 79.2 from 117 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 117 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 24%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. Rarely on the AWP.
ClutcherRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (110 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so just below the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−1 pp · Ø 49% better than 30%

Clutch

Strength
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 83%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 86%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly above the average (48%).

Headshot rate 51%+3 pp · Ø 48% better than 74%
AWP share of kills 4%−7 pp · Ø 11% better than 25%
K/D 0.99+0.02 · Ø 0.97 better than 47%
Pistol kills per match 2.4
Knife kills 1 in 117 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so slightly below the average (12.8%).

2K rounds 12.3%−0.5 pp · Ø 12.8% better than 29%
3K rounds 4.1%+0.3 pp · Ø 3.8% better than 60%
MVPs per match 2.1−0.1 · Ø 2.2 better than 36%
4Ks and aces 20x 4K, 3 aces in 110 matches

Utility and deaths

Average
Nades, flashes and deaths

0.37 enemies flashed per round and so well above the average (0.27).

Utility hit rate 32%−4 pp · Ø 36% better than 28%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.37+0.10 · Ø 0.27 better than 76%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
Whether EXTRAEXTRA is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 110 matches from the last 3 months and 7 before.

Kills per round (K/R)

0.70
JulAugSepOct

Best month: July 2026 with 0.90.

Patterns

From the last 117 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −50 ELO
22 matches · 36% win rate
In match 2 of the day ±0 ELO
23 matches · 43% win rate
Between 12:00 and 18:00 −22 ELO, win rate 38%
On Sundays ±0 ELO, win rate 43%

EXTRAEXTRA loses the most ELO on Anubis: −50 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Ancient
  2. Highest rating in a match: 1.98 · Vertigo
  3. Longest win streak: 7 wins in a row · Vertigo

Maps in detail

from the last 117 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage25
60% better than 81%
0.73 right on the average
82.8 better than 65%
1.03 better than 58%
50% of 127 duels better than 47%
56% of 18 situations better than 90%
Anubis22
36% better than 10%
0.70 better than 38%
78.7 better than 45%
0.95 better than 31%
54% of 94 duels better than 70%
40% of 15 situations right on the average
Ancient19
53% better than 60%
0.81 better than 85%
82.0 better than 61%
1.12 better than 84%
52% of 102 duels better than 60%
20% of 10 situations better than 11%
Cache17
47% -
0.79 -
81.8 -
1.10-
39% of 69 duels -
50% of 10 situations -
Dust 214
50% -
0.70 -
78.4 -
0.98-
52% of 50 duels -
33% of 6 situations -
Nuke10
70% -
0.63 -
74.4 -
0.88-
52% of 48 duels -
100% of 1 situations -
Inferno5
20% -
0.56 -
66.3 -
0.77-
30% of 20 duels -
-
Vertigo5
40% -
0.68 -
71.5 -
0.99-
50% of 16 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How EXTRAEXTRA plays

Across 117 matches EXTRAEXTRA averages K/R 0.72, ADR 79.2 and a rating of 1.00. Biggest strength: Clutch 1v1 won at 45%, better than 83% of level 8 players. Averages 15.9 kills per match with 51% headshots. The strongest map is Nuke with a 70% win rate in 10 matches. In 44 of 117 matches the rating was 1.10 or higher (38%), in 43 it was below 0.90. In 110 matches with detailed stats: 20 4Ks and 3 aces. Best month by rating: July 2026 at 1.27. EXTRAEXTRA loses the most ELO on Anubis (−50 ELO, win rate 36%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.