EXODUS--3-14

USA
On FACEIT since 2014 197 matches tracked 76 matches in 30 days
ELO ▼ 49
2,703
30-day peak: 2,804
Rank NA ▼ 244 places
#762
USA #390 in USA
30 days · prev. #518 · best #518
Last updated:

How does EXODUS--3-14 play?

Rating 1.11 (from 164 matches) K/R 0.77 ADR 83.4 from 197 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 164 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
Multi-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (117 matches).

2,500-2,749 ELO

Compared with 2,339 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 13%
Opening duels won 48%−3 pp · Ø 51% better than 19%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (20%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 62%
Clutch 1v2 won 17%−3 pp · Ø 20% better than 22%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 77%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.03).

Headshot rate 54%+3 pp · Ø 51% better than 69%
AWP share of kills 9%−2 pp · Ø 11% better than 48%
K/D 1.12+0.09 · Ø 1.03 better than 72%
Pistol kills per match 3.2
Knife kills 1 in 197 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.3% of rounds and so just below the average (13.4%).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 40%
3K rounds 4.1%+0.1 pp · Ø 4.0% better than 46%
MVPs per match 2.4+0.1 · Ø 2.3 better than 55%
4Ks and aces 33x 4K, 1 ace in 117 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 5.1+1.0 · Ø 4.1 better than 79%
Enemies flashed per round 0.42+0.11 · Ø 0.31 better than 81%
Deaths per round 68%−4 pp · Ø 72% better than 84%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.76, ADR at 82.1, Headshots at 54%, Win rate at 52%, ELO at 2,703
▼ Got worse
Rating −0.11

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months: 0.76 (at the start 0.79). Just above the average (0.74).

Patterns

From the last 197 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −141 ELO
33 matches · 36% win rate
In match 4 of the day −93 ELO
20 matches · 40% win rate
In match 3 of the day −67 ELO
31 matches · 35% win rate

EXODUS--3-14 loses the most ELO on Ancient: −141 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Recorded match no. 100 · Anubis
  3. Highest rating in a match: 2.47 · Dust 2
  4. Most kills in a match: 42 · Ancient

Maps in detail

from the last 197 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
55% better than 62%
0.71 better than 31%
79.2 better than 38%
1.04 right on the average
47% of 190 duels better than 24%
43% of 40 situations better than 63%
Dust 247
51% better than 47%
0.82 better than 81%
90.1 better than 85%
1.23 better than 91%
53% of 160 duels better than 57%
32% of 28 situations better than 31%
Ancient33
36% better than 7%
0.76 better than 55%
80.9 better than 44%
1.07 better than 59%
45% of 104 duels better than 15%
29% of 21 situations better than 27%
Anubis31
58% better than 64%
0.83 better than 85%
85.6 better than 70%
1.13 better than 76%
48% of 112 duels better than 29%
40% of 20 situations better than 53%
Inferno9
56% -
0.79 -
85.9 -
1.12-
57% of 23 duels -
75% of 4 situations -
Nuke5
80% -
0.82 -
87.1 -
1.26-
78% of 9 duels -
100% of 1 situations -
Cache3
33% -
0.55 -
57.3 -
0.58-
60% of 5 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How EXODUS--3-14 plays

Across 197 matches EXODUS--3-14 averages K/R 0.77 and ADR 83.4; the rating across the 164 rated matches is 1.11. Biggest strength: Deaths per round at just 68% (lower is better), better than 84% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 13% of level 10 · 2,500-2,749 ELO players. Averages 16.9 kills per match with 54% headshots. The strongest map is Anubis with a 58% win rate in 31 matches. In 76 of 164 matches the rating was 1.10 or higher (46%), in 48 it was below 0.90. In 117 matches with detailed stats: 33 4Ks and 1 ace. Best month by rating: July 2026 at 1.20. EXODUS--3-14 loses the most ELO on Ancient (−141 ELO, win rate 36%). Things go best on Dust 2 (+109 ELO, win rate 51%). Match no. 2 of the day goes best: 62% win rate, −26 ELO. Got weaker: Rating −0.11. Unchanged in recent months: K/R at 0.76, ADR at 82.1, Headshots at 54%, Win rate at 52%, ELO at 2,703. Last 30 days: 76 matches, win rate 50%, net ELO −98.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.