ESKOW7

Turkey
On FACEIT since 2026 236 matches tracked 24 matches in 30 days
Last updated:

How does ESKOW7 play?

Rating 1.03 (from 148 matches) K/R 0.74 ADR 77.7 from 236 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76% on level 6
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with at least a normal rating (0.90 and up). 67%
Rating spread from 148 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 21% normal 0.90 to 1.09 27% weak 0.75 to 0.89 13% very weak below 0.75 20%
Player type
Hits the head
Higher headshot rate than the level 6 average.
Headshots
better than most on level 6 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (167 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−1 pp better than 35%
Opening duels won 56%+6 pp better than 93%

Clutch

Average
Last one alive
Clutch 1v1 won 34%−5 pp better than 32%
Clutch 1v2 won 22%0 pp level
Clutch kills per match 2.1+0.4 better than 87%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%+5 pp better than 77%
AWP share of kills 16%+5 pp better than 75%
K/D 1.05+0.07 better than 81%
Pistol kills per match 2.5
Knife kills 3 in 236 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.2%+0.3 pp better than 58%
Rounds with 3K 4.2%+0.4 pp better than 70%
MVPs per match 2.0−0.2 better than 33%
4Ks and aces 21x 4K, 4 aces in 167 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 40%
Utility damage per round 4.3+0.2 better than 59%
Enemies flashed per round 0.18−0.08 better than 29%
Rounds with a death 71%−2 pp better than 75%

Progress

One value per month, dashed line is the Level 6 average
▲ Improved
Win rate +4 pp
= Stayed the same
K/R at 0.75, ADR at 78.3, Headshots at 50%, ELO at 1,309
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.75 (at the start 0.72).

Patterns

From the last 236 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day −102 ELO
51 matches · 37% wins
On Dust 2 −33 ELO
65 matches · 54% wins
Between 6:00 and 12:00 −73 ELO, win rate 41%
On Sundays −54 ELO, win rate 39%

ESKOW7 loses the most ELO in match 2 of the day: −102 ELO, 37% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.94 · Dust 2
  2. Most kills in a match: 35 · Inferno
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 236 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 265
54% better than 66%
0.77 better than 78%
79.7 better than 55%
1.08 better than 80%
61% of 271 duels better than 95%
29% of 63 situations better than 27%
Anubis57
51% better than 50%
0.70 better than 39%
74.4 better than 20%
0.98 better than 44%
51% of 221 duels better than 55%
32% of 38 situations better than 35%
Mirage45
38% better than 13%
0.75 better than 68%
78.6 better than 51%
1.02 better than 63%
54% of 157 duels better than 74%
28% of 29 situations better than 24%
Inferno29
48% better than 39%
0.73 better than 65%
73.5 better than 26%
1.04 better than 66%
52% of 83 duels better than 68%
50% of 22 situations better than 77%
Ancient24
38% better than 16%
0.78 better than 80%
81.4 better than 61%
1.06 better than 78%
61% of 98 duels better than 94%
53% of 17 situations better than 86%
Nuke9
33% -
0.73 -
81.0 -
1.03-
47% of 30 duels -
29% of 7 situations -
Cache7
43% -
0.66 -
78.9 -
0.86-
50% of 24 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ESKOW7 plays

Across 236 matches ESKOW7 averages K/R 0.74 and ADR 77.7; the rating across the 148 rated matches is 1.03. Biggest strength: Opening duels won at 56%. That is better than 93% of players on level 6. On average 16.3 kills per match, 50% of them headshots. The strongest map is Dust 2 with a 54% win rate in 65 matches. In 59 of 148 matches the rating was 1.10 or higher (40%), in 49 it was below 0.90. In 167 matches with detailed stats: 21 4Ks and 4 aces. Best month by rating: August 2026 at 1.05. ESKOW7 loses the most ELO in match 2 of the day (−102 ELO, win rate 37%). Things go best on Mirage (+57 ELO, win rate 38%). Improved over the last three months: Win rate +4 pp. Unchanged in recent months: K/R at 0.75, ADR at 78.3, Headshots at 50%, ELO at 1,309. Last 30 days: 24 matches, win rate 42%, ELO balance +2.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.