ESBE

USA
100 matches tracked
Last updated:

How does ESBE play?

Rating 1.00 (from 59 matches) K/R 0.71 ADR 78.9 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 59 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 24%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

Level 9

Compared with 1,689 players in this group, each player over up to their last 100 matches.

Weapons and aim

Average
Where do the kills come from?

47% headshots and so slightly below the average (49%).

Headshot rate 47%−2 pp · Ø 49% better than 42%
K/D 1.01−0.01 · Ø 1.02 better than 52%
Pistol kills per match 2.6
Knife kills 1 in 100 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

MVPs per match 2.6+0.3 · Ø 2.3 better than 85%

Utility and deaths

Strength
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Deaths per round 70%−2 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 9 average
Whether ESBE is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 100 before.

Kills per round (K/R)

0.75
JunJulAugSepOct

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 ±0 ELO, win rate 45%
On Tuesdays +3 ELO, win rate 46%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.78 · Cache
  2. Most kills in a match: 65 · Anubis
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
52% better than 56%
0.72 right on the average
83.9 better than 72%
1.07 better than 72%
57% of 69 duels better than 85%
53% of 17 situations better than 88%
Anubis22
64% better than 86%
0.70 better than 33%
80.5 better than 52%
0.83-
60% of 50 duels better than 92%
20% of 5 situations better than 14%
Ancient20
55% better than 63%
0.78 better than 75%
80.3 better than 45%
1.13 better than 87%
51% of 49 duels right on the average
60% of 15 situations better than 91%
Dust 211
45% -
0.67 -
71.5 -
0.86-
35% of 20 duels -
40% of 5 situations -
Nuke11
36% -
0.57 -
67.2 -
0.85-
39% of 18 duels -
67% of 3 situations -
Cache4
50% -
0.73 -
85.8 -
1.78-
60% of 5 duels -
100% of 1 situations -
Overpass3
67% -
0.85 -
85.1 -
0.68-
33% of 3 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How ESBE plays

Across 100 matches ESBE averages K/R 0.71 and ADR 78.9; the rating across the 59 rated matches is 1.00. Biggest strength: Deaths per round at just 70% (lower is better), better than 76% of level 9 players. Averages 16.2 kills per match with 47% headshots. The strongest map is Anubis with a 64% win rate in 22 matches. In 19 of 59 matches the rating was 1.10 or higher (32%), in 25 it was below 0.90. Things go best on Mirage (+27 ELO, win rate 52%). From match no. 5 of the day on, things go best: 62% win rate.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.