ERROR_05

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On FACEIT since 2023 285 matches tracked 91 matches in 30 days
Last updated:

How does ERROR_05 play?

Rating 1.16 (from 103 matches) K/R 0.79 ADR 87.1 from 285 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88% on level 10
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with at least a normal rating (0.90 and up). 68%
Rating spread from 103 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 21% good 1.10 to 1.29 21% normal 0.90 to 1.09 17% weak 0.75 to 0.89 17% very weak below 0.75 16%
Player type
Hits the head
Higher headshot rate than the level 10 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (214 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 44%
Opening duels won 50%−1 pp better than 39%

Clutch

Average
Last one alive
Clutch 1v1 won 39%0 pp level
Clutch 1v2 won 26%+5 pp better than 79%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 57%+6 pp better than 84%
AWP share of kills 4%−7 pp better than 24%
K/D 1.08+0.05 better than 65%
Pistol kills per match 3.3
Knife kills 3 in 285 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.5%+1.2 pp better than 75%
Rounds with 3K 5.4%+1.3 pp better than 89%
MVPs per match 2.7+0.4 better than 84%
4Ks and aces 48x 4K, 5 aces in 214 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 31%
Utility damage per round 3.8−0.3 better than 43%
Enemies flashed per round 0.50+0.20 better than 92%
Rounds with a death 73%+2 pp better than 31%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +5 pp, ELO +207
= Stayed the same
K/R at 0.80, ADR at 87.5, Headshots at 57%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: September 2026 with 0.83. Last 3 months: 0.80 (at the start 0.77).

Patterns

From the last 285 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −170 ELO
68 matches · 53% wins
On Anubis −152 ELO
40 matches · 60% wins
On Thursdays −103 ELO, win rate 47%

ERROR_05 loses the most ELO on Dust 2: −170 ELO, 53% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.68 · Dust 2
  2. Longest win streak: 10 wins in a row · Dust 2
  3. Most kills in a match: 45 · Mirage

Maps in detail

from the last 285 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage83
58% better than 72%
0.81 better than 78%
89.0 better than 84%
1.15 better than 82%
52% of 337 duels level
37% of 46 situations better than 46%
Dust 268
53% better than 54%
0.83 better than 86%
90.1 better than 87%
1.18 better than 86%
50% of 288 duels better than 42%
30% of 30 situations better than 28%
Anubis40
60% better than 76%
0.74 level
82.8 better than 59%
1.03 better than 45%
51% of 169 duels level
33% of 21 situations better than 40%
Ancient39
44% better than 20%
0.77 better than 63%
86.9 better than 76%
1.27-
51% of 166 duels level
55% of 20 situations better than 87%
Inferno22
36% better than 6%
0.76 better than 58%
85.8 better than 67%
1.15-
50% of 106 duels better than 35%
54% of 13 situations better than 81%
Nuke18
61% better than 69%
0.81 better than 69%
85.7 better than 64%
1.30-
53% of 92 duels better than 48%
30% of 10 situations better than 31%
Cache15
53% -
0.76 -
78.8 -
1.08-
51% of 63 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ERROR_05 plays

Across 285 matches ERROR_05 averages K/R 0.79 and ADR 87.1; the rating across the 103 rated matches is 1.16. Biggest strength: Rounds with 3K at 5.4%. That is better than 89% of players on level 10. On average 17.3 kills per match, 57% of them headshots. The strongest map is Nuke with a 61% win rate in 18 matches. In 53 of 103 matches the rating was 1.10 or higher (51%), in 33 it was below 0.90. In 214 matches with detailed stats: 48 4Ks and 5 aces. Best month by rating: September 2026 at 1.20. ERROR_05 loses the most ELO on Dust 2 (−170 ELO, win rate 53%). Things go best on Mirage (+156 ELO, win rate 58%). Improved over the last three months: Win rate +5 pp, ELO +207. Unchanged in recent months: K/R at 0.80, ADR at 87.5, Headshots at 57%. Last 30 days: 91 matches, win rate 54%, ELO balance +16.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.