ERG1T

Czech Republic
142 matches tracked 23 matches in 30 days
Last updated:

How does ERG1T play?

Rating 1.00 (from 92 matches) K/R 0.71 ADR 77.1 from 142 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 92 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 8% normal 0.90 to 1.09 25% weak 0.75 to 0.89 22% very weak below 0.75 23%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 5 average.
Multi-kills
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (91 matches).

Level 5

Compared with 700 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 41%
Opening duels won 48%−1 pp · Ø 49% better than 43%

Clutch

Strength
Last one alive

47% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 90%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 88%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 46%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so right on the average (44%).

Headshot rate 44%0 pp · Ø 44% right on the average
AWP share of kills 7%−4 pp · Ø 11% better than 38%
K/D 0.95−0.02 · Ø 0.97 better than 50%
Pistol kills per match 2.6
Knife kills 3 in 142 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so clearly above the average (3.7%).

2K rounds 12.3%−0.6 pp · Ø 12.9% better than 40%
3K rounds 4.4%+0.7 pp · Ø 3.7% better than 81%
MVPs per match 2.1−0.1 · Ø 2.2 better than 54%
4Ks and aces 18x 4K, 1 ace in 91 matches

Utility and deaths

Weakness
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 13%
Utility damage per round 2.4−1.4 · Ø 3.8 better than 17%
Enemies flashed per round 0.14−0.11 · Ø 0.25 better than 22%
Deaths per round 74%+1 pp · Ø 73% better than 44%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
K/R +0.08, Rating +0.23, ADR +6.7, Headshots +8 pp, ELO +75
= Stayed the same
Win rate at 48%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Mar to Jul 2026.

Kills per round (K/R)

0.75
MarAprMayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.73 (at the start 0.65). Just above the average (0.71).

Patterns

From the last 142 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −26 ELO
21 matches · 43% win rate
On Inferno −3 ELO
22 matches · 36% win rate
Between 18:00 and 24:00 −21 ELO, win rate 41%
On Sundays ±0 ELO, win rate 41%

ERG1T loses the most ELO on Ancient: −26 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 27 · Anubis
  2. Longest win streak: 8 wins in a row · Mirage
  3. Highest rating in a match: 2.21 · Mirage

Maps in detail

from the last 142 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
52% better than 58%
0.77 better than 78%
84.1 better than 80%
1.20 better than 96%
51% of 74 duels better than 63%
57% of 7 situations better than 90%
Anubis26
50% right on the average
0.68 better than 37%
76.8 better than 40%
0.90 better than 22%
52% of 88 duels better than 66%
40% of 10 situations better than 57%
Inferno22
36% better than 10%
0.66 better than 38%
70.7 better than 23%
0.91 better than 34%
41% of 74 duels better than 15%
44% of 9 situations better than 70%
Ancient21
43% better than 27%
0.65 better than 22%
70.9 better than 12%
0.84-
47% of 30 duels better than 37%
38% of 8 situations right on the average
Nuke16
63% better than 83%
0.78 better than 76%
81.6 better than 64%
1.13-
60% of 35 duels better than 90%
75% of 8 situations better than 98%
Dust 214
43% -
0.66 -
72.2 -
0.97-
30% of 37 duels -
50% of 8 situations -
Cache7
71% -
0.80 -
90.4 -
1.15-
44% of 25 duels -
25% of 4 situations -
Vertigo4
50% -
0.64 -
68.9 -
0.92-
50% of 12 duels -
-
Overpass3
0% -
0.60 -
82.3 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How ERG1T plays

Across 142 matches ERG1T averages K/R 0.71 and ADR 77.1; the rating across the 92 rated matches is 1.00. Biggest strength: Clutch 1v1 won at 47%, better than 90% of level 5 players. Most room to improve: Utility hit rate at 27%, better than only 13% of level 5 players. Averages 15.1 kills per match with 44% headshots. The strongest map is Nuke with a 63% win rate in 16 matches. In 28 of 92 matches the rating was 1.10 or higher (30%), in 41 it was below 0.90. In 91 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: August 2026 at 1.05. ERG1T loses the most ELO on Ancient (−26 ELO, win rate 43%). Things go best in match 2 of the day (+21 ELO, win rate 62%). Match no. 2 of the day goes best: 62% win rate, +21 ELO. Improved over the last three months: K/R +0.08, Rating +0.23, ADR +6.7, Headshots +8 pp, ELO +75. Unchanged in recent months: Win rate at 48%. Last 30 days: 23 matches, win rate 39%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.