ER3T

Serbia
84 matches tracked 10 matches in 30 days
Last updated:

How does ER3T play?

Rating 1.02 K/R 0.72 ADR 81.0 from 84 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 84 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 25% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most
Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 51%+1 pp · Ø 50% better than 57%

Clutch

Weakness
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 16%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 15%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so slightly above the average (0.99).

Headshot rate 50%+3 pp · Ø 47% better than 66%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 1.04+0.05 · Ø 0.99 better than 67%
Pistol kills per match 1.8
Knife kills 2 in 84 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 12.8%−0.3 pp · Ø 13.1% better than 40%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 41%
MVPs per match 2.1−0.1 · Ø 2.2 better than 35%
4Ks and aces 14x 4K, 1 ace in 84 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.8 utility damage per round and so well above the average (4.2).

Utility hit rate 43%+7 pp · Ø 36% better than 94%
Utility damage per round 7.8+3.6 · Ø 4.2 better than 98%
Enemies flashed per round 0.43+0.16 · Ø 0.27 better than 86%
Deaths per round 69%−4 pp · Ø 73% better than 86%

Progress

One value per month, dashed line is the level 8 average
Whether ER3T is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 84 matches, all from the last 3 months.

Kills per round (K/R)

0.74
AugSepOct

Patterns

From the last 84 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −52 ELO
20 matches · 45% win rate

ER3T loses the most ELO on Mirage: −52 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.04 · Ancient
  2. Longest win streak: 13 wins in a row · Nuke
  3. Most kills in a match: 31 · Anubis

Maps in detail

from the last 84 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage20
45% better than 30%
0.67 better than 22%
78.3 better than 42%
0.96 better than 33%
48% of 67 duels better than 36%
14% of 14 situations better than 4%
Dust 218
50% right on the average
0.77 better than 71%
84.1 better than 71%
1.08 better than 72%
44% of 73 duels better than 19%
31% of 13 situations better than 27%
Ancient16
50% right on the average
0.71 better than 37%
77.0 better than 28%
1.00 better than 46%
65% of 51 duels better than 99%
45% of 11 situations better than 69%
Anubis12
58% -
0.75 -
87.7 -
1.07-
61% of 59 duels -
33% of 6 situations -
Inferno9
56% -
0.85 -
93.5 -
1.22-
46% of 48 duels -
33% of 9 situations -
Cache6
50% -
0.57 -
65.8 -
0.86-
32% of 19 duels -
25% of 4 situations -
Nuke3
100% -
0.56 -
66.7 -
0.85-
56% of 9 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ER3T plays

Across 84 matches ER3T averages K/R 0.72, ADR 81.0 and a rating of 1.02. Biggest strength: Utility damage per round at 7.8, better than 98% of level 8 players. Most room to improve: Clutch 1v1 won at 31%, better than only 16% of level 8 players. Averages 15.4 kills per match with 50% headshots. The strongest map is Anubis with a 58% win rate in 12 matches. In 32 of 84 matches the rating was 1.10 or higher (38%), in 35 it was below 0.90. In 84 matches with detailed stats: 14 4Ks and 1 ace. ER3T loses the most ELO on Mirage (−52 ELO, win rate 45%). Last 30 days: 10 matches, win rate 50%, net ELO +58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.