ENERQIA-

Turkey
On FACEIT since 2015 360 matches tracked 86 matches in 30 days
ELO ▲ 35
3,520
30-day peak: 3,550
Rank EU ▲ 509 places
#1,026
Turkey #26 in Turkey
30 days · prev. #1,535 · best #788
Last updated:

How does ENERQIA- play?

Rating 1.06 K/R 0.76 ADR 81.4 from 360 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 23%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 360 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (292 matches).

3,500+ ELO

Compared with 1,129 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (12%).

Rounds with first kill 7%−5 pp · Ø 12% better than 2%
Opening duels won 49%−5 pp · Ø 54% better than 9%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 15%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 69%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so just below the average (1.11).

Headshot rate 57%+3 pp · Ø 54% better than 64%
AWP share of kills 5%−8 pp · Ø 13% better than 38%
K/D 1.07−0.04 · Ø 1.11 better than 22%
Pistol kills per match 3.2
Knife kills 9 in 360 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so clearly below the average (14.1%).

2K rounds 12.5%−1.6 pp · Ø 14.1% better than 7%
3K rounds 3.9%−0.7 pp · Ø 4.6% better than 16%
MVPs per match 2.50.0 · Ø 2.5 right on the average
4Ks and aces 45x 4K, 4 aces in 292 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 41%+7 pp · Ø 34% better than 92%
Utility damage per round 5.6+1.7 · Ø 3.9 better than 88%
Enemies flashed per round 0.26−0.08 · Ø 0.34 better than 22%
Deaths per round 70%0 pp · Ø 70% right on the average

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
ELO +215
= Stayed the same
Headshots at 56%, Win rate at 53%
▼ Got worse
K/R −0.18, Rating −0.27, ADR −17.7

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.91. Last 3 months: 0.72 (at the start 0.90). Clearly below the average (0.78).

Patterns

From the last 360 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −124 ELO
73 matches · 48% win rate
On Nuke −91 ELO
34 matches · 47% win rate
Between 0:00 and 6:00 −159 ELO, win rate 46%
On Saturdays −240 ELO, win rate 45%

ENERQIA- loses the most ELO on Anubis: −124 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 61 · Anubis
  2. Highest rating in a match: 2.31 · Dust 2
  3. Longest win streak: 8 wins in a row · Nuke

Maps in detail

from the last 360 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage97
56% better than 42%
0.72 better than 13%
76.9 better than 9%
1.02 better than 15%
54% of 301 duels better than 42%
37% of 51 situations better than 40%
Dust 287
52% better than 26%
0.83 better than 62%
88.9 better than 64%
1.16 better than 56%
55% of 309 duels right on the average
34% of 44 situations better than 36%
Anubis73
48% better than 20%
0.74 better than 23%
80.2 better than 23%
1.05 better than 24%
52% of 250 duels better than 37%
38% of 34 situations better than 47%
Ancient46
50% better than 21%
0.72 better than 17%
80.4 better than 23%
1.01 better than 17%
42% of 144 duels better than 2%
41% of 32 situations better than 52%
Nuke34
47% better than 24%
0.72 better than 32%
78.1 better than 30%
1.01 better than 36%
49% of 142 duels better than 29%
32% of 19 situations better than 26%
Cache22
68% -
0.79 -
84.3 -
1.12-
48% of 82 duels -
50% of 12 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ENERQIA- plays

Across 360 matches ENERQIA- averages K/R 0.76, ADR 81.4 and a rating of 1.06. Biggest strength: Utility hit rate at 41%, better than 92% of level 10 · 3,500+ ELO players. Most room to improve: Rounds with first kill at 7%, better than only 2% of level 10 · 3,500+ ELO players. Averages 16.9 kills per match with 57% headshots. The strongest map is Cache with a 68% win rate in 22 matches. In 149 of 360 matches the rating was 1.10 or higher (41%), in 129 it was below 0.90. In 292 matches with detailed stats: 45 4Ks and 4 aces. Best month by rating: July 2026 at 1.29. ENERQIA- loses the most ELO on Anubis (−124 ELO, win rate 48%). Things go best on Mirage (+320 ELO, win rate 56%). Match no. 2 of the day goes best: 62% win rate, +251 ELO. Improved over the last three months: ELO +215. Got weaker: K/R −0.18, Rating −0.27, ADR −17.7. Unchanged in recent months: Headshots at 56%, Win rate at 53%. Last 30 days: 86 matches, win rate 50%, net ELO −208.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.