ENEMY_259

United Kingdom
101 matches tracked 26 matches in 30 days
Last updated:

How does ENEMY_259 play?

Rating 1.09 K/R 0.76 ADR 77.0 from 101 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 101 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 17% good 1.10 to 1.29 23% normal 0.90 to 1.09 27% weak 0.75 to 0.89 13% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (46 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (50%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 59%+9 pp · Ø 50% better than 97%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 19%−1 pp · Ø 20% better than 37%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 81%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.00).

Headshot rate 49%+1 pp · Ø 48% better than 56%
AWP share of kills 7%−4 pp · Ø 11% better than 38%
K/D 1.16+0.16 · Ø 1.00 better than 91%
Pistol kills per match 2.6
Knife kills 1 in 101 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so well above the average (13.1%).

2K rounds 15.1%+2.0 pp · Ø 13.1% better than 88%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 51%
MVPs per match 2.3+0.1 · Ø 2.2 better than 55%
4Ks and aces 6x 4K, 0 aces in 46 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 29%−7 pp · Ø 36% better than 12%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 16%
Enemies flashed per round 0.30+0.02 · Ø 0.28 better than 60%
Deaths per round 66%−6 pp · Ø 72% better than 98%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +3 pp
= Stayed the same
K/R at 0.75, ADR at 76.3, ELO at 1,832
▼ Got worse
Rating −0.05, Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: October 2026 with 0.80. Last 3 months: 0.75 (at the start 0.78). Slightly above the average (0.72).

Patterns

From the last 101 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −63 ELO
47 matches · 45% win rate
On Dust 2 −49 ELO
28 matches · 32% win rate
On Mirage −9 ELO
33 matches · 58% win rate

ENEMY_259 loses the most ELO from match 5 of the day: −63 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Mirage
  2. Longest win streak: 7 wins in a row · Anubis
  3. Highest rating in a match: 2.12 · Inferno

Maps in detail

from the last 101 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
58% better than 75%
0.72 better than 44%
73.4 better than 17%
1.08 better than 72%
53% of 76 duels better than 65%
43% of 28 situations better than 65%
Dust 228
32% better than 4%
0.77 better than 70%
78.8 better than 44%
1.08 better than 71%
61% of 85 duels better than 93%
39% of 18 situations better than 54%
Ancient14
50% -
0.77 -
76.6 -
1.10-
49% of 41 duels -
67% of 12 situations -
Anubis14
71% -
0.80 -
78.4 -
1.14-
59% of 37 duels -
31% of 16 situations -
Nuke7
57% -
0.81 -
80.8 -
1.12-
33% of 15 duels -
17% of 6 situations -
Cache4
75% -
0.71 -
79.0 -
0.99-
44% of 9 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ENEMY_259 plays

Across 101 matches ENEMY_259 averages K/R 0.76, ADR 77.0 and a rating of 1.09. Biggest strength: Deaths per round at just 66% (lower is better), better than 98% of level 9 players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 9 players. Averages 17.4 kills per match with 49% headshots. The strongest map is Anubis with a 71% win rate in 14 matches. In 47 of 101 matches the rating was 1.10 or higher (47%), in 27 it was below 0.90. In 46 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: October 2026 at 1.13. ENEMY_259 loses the most ELO from match 5 of the day (−63 ELO, win rate 45%). Improved over the last three months: Win rate +3 pp. Got weaker: Rating −0.05, Headshots −2 pp. Unchanged in recent months: K/R at 0.75, ADR at 76.3, ELO at 1,832. Last 30 days: 26 matches, win rate 58%, net ELO +29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.