END_kaak
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (181 matches).
Compared with 1,329 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Average1.4 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average0.94 K/D and so just below the average (0.97).
Impact
AverageExactly 3 kills in 4.0% of rounds and so just above the average (3.8%).
Utility and deaths
Weakness1.2 utility damage per round and so well below the average (4.1).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.72. Last 3 months: 0.72 (at the start 0.66). Just above the average (0.71).
Rating, 1.00 is an average match
Best month: August 2026 with 0.97. Last 3 months: 0.97 (at the start 0.87). Just below the average (0.99).
Damage per round (ADR)
Best month: August 2026 with 77.5. Last 3 months: 77.3 (at the start 73.7). Just below the average (78.5).
Share of headshot kills
Best month: August 2026 with 51%. Last 3 months: 47% (at the start 42%). Just below the average (48%).
Matches won (win rate)
Best month: August 2026 with 50%. Last 3 months: 49% (at the start 45%). Clearly above the average (46%).
Best month: September 2026 with 1,780.
Rounds with first kill
Best month: September 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 47%.
Patterns
From the last 201 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
END_kaak loses the most ELO in match 4 of the day: −56 ELO, 42% win rate
Records and milestones
from recorded matches- Most kills in a match: 33 · Nuke
- Highest rating in a match: 2.04 · Dust 2
- Longest win streak: 6 wins in a row · Mirage
Maps in detail
from the last 201 matchesCompared with players on the same level who have at least 15 matches on the map.
How END_kaak plays
Across 201 matches END_kaak averages K/R 0.71, ADR 76.9 and a rating of 0.96. Most room to improve: Utility damage per round at 1.2, better than only 1% of level 8 players. Averages 15.8 kills per match with 46% headshots. The strongest map is Inferno with a 62% win rate in 13 matches. In 64 of 201 matches the rating was 1.10 or higher (32%), in 94 it was below 0.90. In 181 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: August 2026 at 0.97. END_kaak loses the most ELO in match 4 of the day (−56 ELO, win rate 42%). Things go best on Anubis (+24 ELO, win rate 53%). Match no. 1 of the day goes best: 54% win rate, −24 ELO. Improved over the last three months: K/R +0.06, Rating +0.10, Headshots +5 pp, Win rate +4 pp. Unchanged in recent months: ADR at 77.3. Last 30 days: 1 matches, win rate 0%, net ELO −26.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.