EMPERORRR_

Luxembourg
On FACEIT since 2026 204 matches tracked 72 matches in 30 days
ELO ▼ 34
2,234
30-day peak: 2,368
Rank EU
#122,174
Luxembourg #147 in Luxembourg
Last updated:

How does EMPERORRR_ play?

Rating 1.06 (from 154 matches) K/R 0.78 ADR 85.6 from 204 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 154 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 21% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 14%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (154 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 18%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 83%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 1.06+0.04 · Ø 1.02 better than 63%
Pistol kills per match 2.8

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so clearly above the average (13.3%).

2K rounds 15.2%+1.9 pp · Ø 13.3% better than 87%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 72%
MVPs per match 2.6+0.3 · Ø 2.3 better than 80%
4Ks and aces 24x 4K, 3 aces in 154 matches

Utility and deaths

Average
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.28).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 23%
Enemies flashed per round 0.49+0.21 · Ø 0.28 better than 91%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.78, ADR at 85.2, Headshots at 55%
▼ Got worse
Win rate −9 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: October 2026 with 0.80. Last 3 months: 0.78 (at the start 0.79). Slightly above the average (0.74).

Patterns

From the last 204 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −62 ELO
35 matches · 43% win rate
On Ancient −52 ELO
32 matches · 53% win rate
On Tuesdays ±0 ELO, win rate 33%

EMPERORRR_ loses the most ELO in match 3 of the day: −62 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Dust 2
  2. Highest rating in a match: 1.88 · Mirage
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 204 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
50% better than 44%
0.80 better than 77%
89.3 better than 86%
1.06 better than 63%
51% of 260 duels right on the average
39% of 23 situations better than 52%
Dust 255
53% better than 56%
0.81 better than 79%
85.5 better than 72%
1.12 better than 77%
55% of 251 duels better than 71%
44% of 34 situations better than 69%
Ancient32
53% better than 54%
0.76 better than 58%
83.8 better than 62%
1.06 better than 61%
52% of 102 duels better than 55%
55% of 11 situations better than 87%
Anubis17
59% better than 75%
0.72 better than 41%
79.1 better than 39%
0.99 better than 35%
49% of 82 duels better than 36%
33% of 6 situations better than 39%
Inferno14
29% -
0.72 -
80.0 -
1.07-
40% of 50 duels -
43% of 7 situations -
Nuke6
33% -
0.69 -
83.3 -
0.81-
48% of 21 duels -
-
Cache4
25% -
0.70 -
81.6 -
0.90-
29% of 17 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How EMPERORRR_ plays

Across 204 matches EMPERORRR_ averages K/R 0.78 and ADR 85.6; the rating across the 154 rated matches is 1.06. Biggest strength: Headshot rate at 55%, better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 30%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 55% headshots. The strongest map is Anubis with a 59% win rate in 17 matches. In 67 of 154 matches the rating was 1.10 or higher (44%), in 52 it was below 0.90. In 154 matches with detailed stats: 24 4Ks and 3 aces. Best month by rating: October 2026 at 1.09. EMPERORRR_ loses the most ELO in match 3 of the day (−62 ELO, win rate 43%). Things go best on Dust 2 (+30 ELO, win rate 53%). Got weaker: Win rate −9 pp. Unchanged in recent months: K/R at 0.78, ADR at 85.2, Headshots at 55%. Last 30 days: 72 matches, win rate 53%, net ELO −94.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.