EMIRATY

South Korea
163 matches tracked 86 matches in 30 days
ELO ▲ 72
2,045
30-day peak: 2,118
Rank SEA ▼ 1,306 places
#5,382
South Korea #234 in South Korea
30 days · prev. #4,076 · best #3,268
Last updated:

How does EMIRATY play?

Rating 0.82 K/R 0.59 ADR 65.1 from 163 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.82
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 40%
Rating distribution from 163 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 6% good 1.10 to 1.29 11% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 41%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

41% of opening duels won and so well below the average (51%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 41%−10 pp · Ø 51% better than 1%

Clutch

Weakness
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 49%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 14%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.81 K/D and so well below the average (1.02).

Headshot rate 51%+1 pp · Ø 50% better than 60%
AWP share of kills 7%−3 pp · Ø 10% better than 40%
K/D 0.81−0.21 · Ø 1.02 better than 1%
Pistol kills per match 2.7
Knife kills 1 in 163 matches

Impact

Weakness
Damage and big rounds

1.6 MVPs per match and so well below the average (2.3).

2K rounds 10.7%−2.5 pp · Ø 13.2% better than 4%
3K rounds 2.2%−1.8 pp · Ø 4.0% better than 1%
MVPs per match 1.6−0.7 · Ø 2.3 better than 1%
4Ks and aces 10x 4K, 0 aces in 163 matches

Utility and deaths

Average
Nades, flashes and deaths

2.8 utility damage per round and so well below the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 17%
Enemies flashed per round 0.28−0.02 · Ø 0.30 better than 53%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether EMIRATY is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 163 matches, all from the last 3 months.

Kills per round (K/R)

0.62
AugSepOct

Best month: October 2026 with 0.62.

Patterns

From the last 163 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −26 ELO
25 matches · 40% win rate
On Dust 2 −24 ELO
29 matches · 41% win rate
On Saturdays +22 ELO, win rate 41%

EMIRATY loses the most ELO in match 2 of the day: −26 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.78 · Inferno
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Most kills in a match: 29 · Mirage

Maps in detail

from the last 163 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis32
56% better than 63%
0.63 better than 6%
69.9 better than 5%
0.86 better than 4%
39% of 157 duels better than 3%
28% of 18 situations better than 22%
Dust 229
41% better than 18%
0.56 better than 1%
62.1 better than 1%
0.78 better than 1%
40% of 96 duels better than 6%
22% of 9 situations better than 13%
Ancient28
68% better than 92%
0.63 better than 8%
69.8 better than 6%
0.88 better than 8%
50% of 115 duels better than 42%
77% of 13 situations better than 99%
Inferno23
48% better than 33%
0.62 better than 8%
67.9 better than 4%
0.88 better than 8%
45% of 77 duels better than 15%
20% of 10 situations better than 15%
Mirage19
58% better than 75%
0.63 better than 8%
64.6 better than 1%
0.89 better than 10%
27% of 79 duels better than 1%
45% of 11 situations better than 71%
Nuke15
53% better than 41%
0.50 better than 1%
53.9 better than 1%
0.71 better than 1%
48% of 75 duels better than 27%
25% of 8 situations better than 16%
Cache14
29% -
0.46 -
56.6 -
0.62-
32% of 37 duels -
40% of 5 situations -
Vertigo3
67% -
0.63 -
73.4 -
0.85-
50% of 6 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How EMIRATY plays

Across 163 matches EMIRATY averages K/R 0.59, ADR 65.1 and a rating of 0.82. Most room to improve: Rating at 0.82, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 13.3 kills per match with 51% headshots. The strongest map is Ancient with a 68% win rate in 28 matches. In 27 of 163 matches the rating was 1.10 or higher (17%), in 97 it was below 0.90. In 163 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: October 2026 at 0.87. EMIRATY loses the most ELO in match 2 of the day (−26 ELO, win rate 40%). Things go best on Anubis (+46 ELO, win rate 56%). Match no. 1 of the day goes best: 59% win rate, +24 ELO. Last 30 days: 86 matches, win rate 56%, net ELO +43.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.