ELbETE

Finland
43 matches tracked 23 matches in 30 days
Last updated:

How does ELbETE play?

Rating 1.03 K/R 0.76 ADR 81.1 from 43 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 43 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 19% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 28%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average. Higher headshot rate than the level 9 average.
Multi-killsEntryHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (23 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

54% of opening duels won and so clearly above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 54%+4 pp · Ø 50% better than 79%

Clutch

Average
Last one alive

12% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 85%
Clutch 1v2 won 12%−10 pp · Ø 22% better than 6%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (49%).

Headshot rate 60%+11 pp · Ø 49% better than 96%
AWP share of kills 6%−4 pp · Ø 10% better than 33%
K/D 1.01+0.01 · Ø 1.00 better than 51%
Pistol kills per match 2.2

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so well above the average (3.9%).

2K rounds 12.2%−1.0 pp · Ø 13.2% better than 23%
3K rounds 5.0%+1.1 pp · Ø 3.9% better than 86%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 6x 4K, 0 aces in 23 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 4.7+0.4 · Ø 4.3 better than 68%
Enemies flashed per round 0.30+0.02 · Ø 0.28 better than 60%
Deaths per round 75%+3 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.76, Rating at 1.02, ADR at 79.9, Win rate at 39%
▼ Got worse
Headshots −2 pp

Sep to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: September 2026 with 0.84. Last 3 months unchanged at 0.76. Slightly above the average (0.73).

Patterns

Soon this shows where ELbETE loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 13 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Nuke
  2. Most kills in a match: 32 · Inferno
  3. Highest rating in a match: 1.97 · Nuke

Maps in detail

from the last 43 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage13
38% -
0.77 -
82.0 -
1.05-
58% of 57 duels -
29% of 7 situations -
Ancient9
56% -
0.70 -
78.6 -
0.94-
43% of 47 duels -
50% of 4 situations -
Nuke6
50% -
0.91 -
92.8 -
1.25-
60% of 25 duels -
50% of 4 situations -
Inferno5
40% -
0.78 -
76.4 -
1.11-
46% of 28 duels -
40% of 5 situations -
Cache4
50% -
0.76 -
87.4 -
0.99-
50% of 18 duels -
33% of 3 situations -
Dust 23
0% -
0.46 -
53.4 -
0.57-
38% of 13 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How ELbETE plays

Across 43 matches ELbETE averages K/R 0.76, ADR 81.1 and a rating of 1.03. Biggest strength: Headshot rate at 60%, better than 96% of level 9 players. Most room to improve: Deaths per round at 75%, better than only 19% of level 9 players. Averages 16.8 kills per match with 60% headshots. In 17 of 43 matches the rating was 1.10 or higher (40%), in 17 it was below 0.90. In 23 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: September 2026 at 1.18. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.02, ADR at 79.9, Win rate at 39%. Last 30 days: 23 matches, win rate 39%, net ELO −59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.