acc6uyer

China
On FACEIT since 2020 148 matches tracked 65 matches in 30 days
Last updated:

How does acc6uyer play?

Rating 1.05 K/R 0.76 ADR 80.6 from 148 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 148 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 25% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 17%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so just above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 29%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (49%).

Headshot rate 52%+3 pp · Ø 49% better than 69%
AWP share of kills 15%+4 pp · Ø 11% better than 73%
K/D 1.07+0.04 · Ø 1.03 better than 66%
Pistol kills per match 3.6
Knife kills 6 in 148 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.5+0.2 · Ø 2.3 better than 71%
4Ks and aces 23x 4K, 5 aces in 148 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.29).

Utility hit rate 34%−2 pp · Ø 36% better than 44%
Utility damage per round 4.7+0.4 · Ø 4.3 better than 68%
Enemies flashed per round 0.17−0.12 · Ø 0.29 better than 20%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether acc6uyer is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 148 matches, all from the last 3 months.

Kills per round (K/R)

0.77
SepOctNov

Best month: September 2026 with 0.83.

Patterns

From the last 148 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −116 ELO
21 matches · 38% win rate
On Anubis −90 ELO
26 matches · 38% win rate
Between 12:00 and 18:00 −71 ELO, win rate 39%
On Sundays −61 ELO, win rate 43%

acc6uyer loses the most ELO in match 4 of the day: −116 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Anubis
  2. Highest rating in a match: 2.39 · Dust 2
  3. Longest win streak: 4 wins in a row · Ancient
  4. Most kills in a match: 44 · Mirage

Maps in detail

from the last 148 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
51% better than 52%
0.76 better than 60%
81.9 better than 57%
1.06 better than 62%
54% of 227 duels better than 68%
35% of 37 situations better than 41%
Anubis26
38% better than 10%
0.67 better than 18%
74.6 better than 19%
0.91 better than 12%
47% of 129 duels better than 27%
20% of 10 situations better than 11%
Dust 225
56% better than 67%
0.82 better than 83%
86.4 better than 77%
1.19 better than 90%
55% of 119 duels better than 73%
47% of 15 situations better than 76%
Ancient20
50% better than 46%
0.74 right on the average
79.4 better than 42%
1.01 better than 45%
53% of 87 duels better than 60%
8% of 13 situations better than 2%
Cache11
73% -
0.77 -
77.2 -
1.08-
54% of 46 duels -
58% of 12 situations -
Nuke7
43% -
0.76 -
79.5 -
1.00-
50% of 38 duels -
30% of 10 situations -
Inferno4
50% -
0.88 -
82.9 -
1.22-
44% of 16 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How acc6uyer plays

Across 148 matches acc6uyer averages K/R 0.76, ADR 80.6 and a rating of 1.05. Averages 17.2 kills per match with 52% headshots. The strongest map is Cache with a 73% win rate in 11 matches. In 65 of 148 matches the rating was 1.10 or higher (44%), in 50 it was below 0.90. In 148 matches with detailed stats: 23 4Ks and 5 aces. Best month by rating: September 2026 at 1.19. acc6uyer loses the most ELO in match 4 of the day (−116 ELO, win rate 38%). Last 30 days: 65 matches, win rate 45%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.