ELO_LORD

Russia
262 matches tracked 98 matches in 30 days
ELO ▲ 431
3,460
30-day peak: 3,552
Rank EU ▲ 102 places
#1,153 #333 in RU
30 days · before #1,255 · best #1,118
Last updated:

How does ELO_LORD play?

Rating 1.11 (from 126 matches) K/R 0.79 ADR 85.6 from 262 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77% on level 10
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 74%
Rating spread from 126 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 24% normal 0.90 to 1.09 22% weak 0.75 to 0.89 12% very weak below 0.75 14%
Player type
Hits the head
Higher headshot rate than the level 10 average.
Headshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (194 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 53%+2 pp better than 64%

Clutch

Average
Last one alive
Clutch 1v1 won 35%−4 pp better than 31%
Clutch 1v2 won 26%+5 pp better than 79%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 62%+11 pp better than 96%
AWP share of kills 8%−3 pp better than 46%
K/D 1.11+0.08 better than 74%
Pistol kills per match 3.1
Knife kills 5 in 262 matches

Impact

Average
Damage and big rounds
Rounds with 2K 15.2%+1.9 pp better than 86%
Rounds with 3K 4.5%+0.4 pp better than 67%
MVPs per match 2.4+0.1 better than 59%
4Ks and aces 40x 4K, 1 ace in 194 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 28%−7 pp better than 11%
Utility damage per round 2.6−1.5 better than 12%
Enemies flashed per round 0.27−0.03 better than 44%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +389
= Stayed the same
K/R at 0.79, ADR at 85.9, Headshots at 62%, Win rate at 55%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.79 (at the start 0.77).

Patterns

From the last 262 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 3 of the day −128 ELO
43 matches · 49% wins
In match 4 of the day +143 ELO
33 matches · 45% wins
On Saturdays +54 ELO, win rate 43%

ELO_LORD loses the most ELO in match 3 of the day: −128 ELO, 49% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.93 · Ancient
  2. Longest win streak: 6 wins in a row · Ancient
  3. Most kills in a match: 41 · Mirage

Maps in detail

from the last 262 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage103
49% better than 38%
0.79 better than 71%
86.6 better than 77%
1.08 better than 63%
49% of 430 duels better than 35%
33% of 60 situations better than 35%
Ancient52
60% better than 76%
0.85 better than 89%
90.9 better than 89%
1.25 better than 96%
54% of 228 duels better than 66%
26% of 27 situations better than 23%
Anubis35
63% better than 84%
0.78 better than 69%
87.4 better than 81%
1.05 better than 54%
62% of 115 duels better than 94%
29% of 17 situations better than 29%
Dust 233
58% better than 70%
0.73 better than 46%
79.2 better than 41%
1.09-
47% of 112 duels better than 27%
50% of 10 situations better than 80%
Nuke28
57% better than 55%
0.71 better than 25%
77.5 better than 26%
1.01-
44% of 99 duels better than 13%
39% of 23 situations better than 49%
Cache7
57% -
0.86 -
91.3 -
1.01-
62% of 21 duels -
0% of 2 situations -
Inferno4
75% -
0.75 -
77.7 -
1.19-
62% of 13 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ELO_LORD plays

Across 262 matches ELO_LORD averages K/R 0.79 and ADR 85.6; the rating across the 126 rated matches is 1.11. Biggest strength: Headshot rate at 62%. That is better than 96% of players on level 10. Most room to improve: Utility with impact at 28%. That is better than only 11% of players on level 10. On average 16.8 kills per match, 62% of them headshots. The strongest map is Anubis with a 63% win rate in 35 matches. In 65 of 126 matches the rating was 1.10 or higher (52%), in 33 it was below 0.90. In 194 matches with detailed stats: 40 4Ks and 1 aces. Best month by rating: September 2026 at 1.11. ELO_LORD loses the most ELO in match 3 of the day (−128 ELO, win rate 49%). Things go best from match 5 of the day (+228 ELO, win rate 64%). Improved over the last three months: ELO +389. Unchanged in recent months: K/R at 0.79, ADR at 85.9, Headshots at 62%, Win rate at 55%. Last 30 days: 98 matches, win rate 57%, ELO balance +419.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.