ELMAT4DOR-

Mongolia
57 matches tracked 57 matches in 30 days
ELO ▲ 194
1,994
30-day peak: 2,093
Rank SEA ▼ 2,959 places
#6,794
30 days · prev. #3,835 · best #3,811
Last updated:

How does ELMAT4DOR- play?

Rating 1.44 K/R 0.99 ADR 99.7 from 57 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.44
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.47 ConsistencyShare of matches with a rating of 0.90 or higher. 91%
Rating distribution from 57 matches
outstanding 1.80 and up 21% strong 1.30 to 1.79 35% good 1.10 to 1.29 23% normal 0.90 to 1.09 12% weak 0.75 to 0.89 7% very weak below 0.75 2%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · all ELO ranges average. More 4Ks and aces per 100 rounds than the level 10 · all ELO ranges average. More damage per round than the level 10 · all ELO ranges average.
ClutcherMulti-killsDamage
better than most on level 10 · all ELO ranges about average weaker than most
all ELO ranges

Compared with 2,097 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

68% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+2 pp · Ø 11% better than 84%
Opening duels won 68%+17 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

3.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 34%+12 pp · Ø 22% better than 98%
Clutch kills per match 3.1+1.4 · Ø 1.7 better than 99%

Weapons and aim

Strength
Where do the kills come from?

1.58 K/D and so well above the average (1.03).

Headshot rate 56%+6 pp · Ø 50% better than 82%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.58+0.55 · Ø 1.03 better than 99%
Pistol kills per match 3.3
Knife kills 5 in 57 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.0% of rounds and so well above the average (4.1%).

2K rounds 18.7%+5.3 pp · Ø 13.4% better than 99%
3K rounds 7.0%+2.9 pp · Ø 4.1% better than 99%
MVPs per match 3.2+0.8 · Ø 2.4 better than 98%
4Ks and aces 16x 4K, 6 aces in 57 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 63% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 5.7+1.6 · Ø 4.1 better than 85%
Enemies flashed per round 0.28−0.02 · Ø 0.30 better than 47%
Deaths per round 63%−9 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
Whether ELMAT4DOR- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 57 matches, all from the last 3 months.

Kills per round (K/R)

0.96
SepOct

Patterns

From the last 57 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Nuke
  2. Highest rating in a match: 3.45 · Mirage
  3. Most kills in a match: 40 · Ancient

Maps in detail

from the last 57 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage21
62% better than 85%
0.97 better than 98%
99.4 better than 97%
1.44 better than 99%
66% of 87 duels better than 98%
24% of 21 situations better than 13%
Ancient16
50% better than 41%
0.96 better than 98%
96.1 better than 96%
1.34 better than 98%
64% of 55 duels better than 97%
47% of 15 situations better than 71%
Dust 28
88% -
1.06 -
105.5 -
1.55-
71% of 34 duels -
50% of 8 situations -
Nuke5
100% -
1.06 -
97.8 -
1.51-
74% of 19 duels -
25% of 8 situations -
Inferno4
50% -
1.16 -
112.0 -
1.64-
79% of 19 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ELMAT4DOR- plays

Across 57 matches ELMAT4DOR- averages K/R 0.99, ADR 99.7 and a rating of 1.44. Biggest strength: Rating at 1.44, better than 99% of level 10 · all ELO ranges players. Most room to improve: Clutch 1v1 won at 33%, better than only 23% of level 10 · all ELO ranges players. Averages 21.6 kills per match with 56% headshots. The strongest map is Mirage with a 62% win rate in 21 matches. In 45 of 57 matches the rating was 1.10 or higher (79%), in 5 it was below 0.90. In 57 matches with detailed stats: 16 4Ks and 6 aces. Things go best on Mirage (+13 ELO, win rate 62%). Last 30 days: 57 matches, win rate 63%, net ELO +67.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.