ELL1KSTB-

Kosovo
On FACEIT since 2022 353 matches tracked 125 matches in 30 days
Last updated:

How does ELL1KSTB- play?

Rating 0.99 (from 310 matches) K/R 0.73 ADR 79.4 from 353 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 28%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 310 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 17% weak 0.75 to 0.89 18% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (263 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−3 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 19%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.03).

Headshot rate 55%+5 pp · Ø 50% better than 79%
AWP share of kills 9%−2 pp · Ø 11% better than 49%
K/D 0.95−0.08 · Ø 1.03 better than 17%
Pistol kills per match 3.1
Knife kills 11 in 353 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so slightly above the average (4.1%).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 38%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 65%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 49x 4K, 8 aces in 263 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 46%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 40%
Enemies flashed per round 0.36+0.06 · Ø 0.30 better than 69%
Deaths per round 77%+5 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.74, ADR at 80.0, Win rate at 53%
▼ Got worse
Rating −0.07

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.78
AprMayJunJulAugSepOct

Best month: October 2026 with 0.78. Last 3 months: 0.74 (at the start 0.73). Right on the average (0.74).

Patterns

From the last 353 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −83 ELO
53 matches · 57% win rate
On Anubis −61 ELO
40 matches · 53% win rate
Between 12:00 and 18:00 −25 ELO, win rate 39%
On Saturdays −42 ELO, win rate 30%

ELL1KSTB- loses the most ELO on Ancient: −83 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Mirage
  2. Highest rating in a match: 2.25 · Inferno
  3. Longest win streak: 10 wins in a row · Dust 2

Maps in detail

from the last 353 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2102
52% right on the average
0.72 better than 38%
77.6 better than 30%
0.98 better than 28%
48% of 399 duels better than 30%
44% of 32 situations better than 69%
Mirage90
50% better than 44%
0.75 better than 53%
81.0 better than 50%
1.03 better than 48%
49% of 381 duels better than 35%
31% of 39 situations better than 28%
Ancient53
57% better than 66%
0.74 better than 45%
80.0 better than 40%
0.99 better than 33%
43% of 220 duels better than 9%
33% of 30 situations better than 38%
Inferno43
56% better than 58%
0.76 right on the average
83.7 better than 55%
1.03 better than 35%
48% of 194 duels better than 23%
45% of 11 situations better than 73%
Anubis40
53% right on the average
0.69 better than 21%
76.6 better than 22%
0.95 better than 18%
42% of 165 duels better than 7%
31% of 16 situations better than 36%
Cache14
64% -
0.67 -
74.1 -
0.89-
60% of 63 duels -
25% of 4 situations -
Nuke9
56% -
0.70 -
79.2 -
0.86-
48% of 42 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ELL1KSTB- plays

Across 353 matches ELL1KSTB- averages K/R 0.73 and ADR 79.4; the rating across the 310 rated matches is 0.99. Biggest strength: Headshot rate at 55%, better than 79% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 77%, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 16.5 kills per match with 55% headshots. The strongest map is Cache with a 64% win rate in 14 matches. In 115 of 310 matches the rating was 1.10 or higher (37%), in 141 it was below 0.90. In 263 matches with detailed stats: 49 4Ks and 8 aces. Best month by rating: October 2026 at 1.09. ELL1KSTB- loses the most ELO on Ancient (−83 ELO, win rate 57%). Things go best in match 4 of the day (+56 ELO, win rate 59%). Match no. 3 of the day goes best: 61% win rate, −44 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Rating −0.07. Unchanged in recent months: K/R at 0.74, ADR at 80.0, Win rate at 53%. Last 30 days: 125 matches, win rate 48%, net ELO +5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.