ELL1KSTB-
Name history of ELL1KSTB-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does ELL1KSTB- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (263 matches).
Compared with 2,150 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so clearly below the average (51%).
Clutch
Average32% of 1v1s won and so clearly below the average (39%).
Weapons and aim
Average0.95 K/D and so slightly below the average (1.03).
Impact
AverageExactly 3 kills in 4.5% of rounds and so slightly above the average (4.1%).
Utility and deaths
AverageDied in 77% of rounds and so well above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Apr to Jun 2026.
Kills per round (K/R)
Best month: October 2026 with 0.78. Last 3 months: 0.74 (at the start 0.73). Right on the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.09. Last 3 months: 1.00 (at the start 1.07). Slightly below the average (1.03).
Damage per round (ADR)
Best month: June 2026 with 82.7. Last 3 months: 80.0 (at the start 80.1). Just below the average (80.8).
Share of headshot kills
Best month: August 2026 with 59%. Last 3 months: 56% (at the start 54%). Well above the average (50%).
Matches won (win rate)
Best month: May 2026 with 69%. Last 3 months: 53% (at the start 55%). Clearly above the average (50%).
Best month: September 2026 with 2,592.
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: September 2026 with 37%.
Patterns
From the last 353 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
ELL1KSTB- loses the most ELO on Ancient: −83 ELO, 57% win rate
Records and milestones
from recorded matches- Most kills in a match: 37 · Mirage
- Highest rating in a match: 2.25 · Inferno
- Longest win streak: 10 wins in a row · Dust 2
Maps in detail
from the last 353 matchesCompared with players on the same level who have at least 15 matches on the map.
How ELL1KSTB- plays
Across 353 matches ELL1KSTB- averages K/R 0.73 and ADR 79.4; the rating across the 310 rated matches is 0.99. Biggest strength: Headshot rate at 55%, better than 79% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 77%, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 16.5 kills per match with 55% headshots. The strongest map is Cache with a 64% win rate in 14 matches. In 115 of 310 matches the rating was 1.10 or higher (37%), in 141 it was below 0.90. In 263 matches with detailed stats: 49 4Ks and 8 aces. Best month by rating: October 2026 at 1.09. ELL1KSTB- loses the most ELO on Ancient (−83 ELO, win rate 57%). Things go best in match 4 of the day (+56 ELO, win rate 59%). Match no. 3 of the day goes best: 61% win rate, −44 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Rating −0.07. Unchanged in recent months: K/R at 0.74, ADR at 80.0, Win rate at 53%. Last 30 days: 125 matches, win rate 48%, net ELO +5.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.