ELFMELK

Australia
On FACEIT since 2021 547 matches tracked 154 matches in 30 days
ELO ▲ 427
3,550
30-day peak: 3,550
Rank OCE ▲ 1 place
#6
Australia #4 in Australia
30 days · prev. #7 · best #6
Last updated:

How does ELFMELK play?

Rating 1.21 (from 438 matches) K/R 0.86 ADR 89.7 from 547 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 438 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 28% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 11% very weak below 0.75 11%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,500+ ELO average. More first kills per match than the level 10 · 3,500+ ELO average.
ClutcherEntry
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (392 matches).

3,500+ ELO

Compared with 1,129 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so clearly above the average (54%).

Rounds with first kill 13%+1 pp · Ø 12% better than 66%
Opening duels won 58%+4 pp · Ø 54% better than 74%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 71%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 63%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 84%

Weapons and aim

Average
Where do the kills come from?

1.29 K/D and so clearly above the average (1.11).

Headshot rate 53%−1 pp · Ø 54% better than 42%
AWP share of kills 16%+3 pp · Ø 13% better than 72%
K/D 1.29+0.18 · Ø 1.11 better than 83%
Pistol kills per match 3.5 from the last 438
Knife kills 12 in 438 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 16.7% of rounds and so well above the average (14.1%).

2K rounds 16.7%+2.6 pp · Ø 14.1% better than 88%
3K rounds 5.2%+0.6 pp · Ø 4.6% better than 65%
MVPs per match 2.8+0.3 · Ø 2.5 better than 67%
4Ks and aces 95x 4K, 13 aces in 392 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 29%−5 pp · Ø 34% better than 17%
Utility damage per round 3.7−0.2 · Ø 3.9 better than 41%
Enemies flashed per round 0.35+0.01 · Ø 0.34 better than 52%
Deaths per round 67%−3 pp · Ø 70% better than 72%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
ADR +4.7, Headshots +14 pp, Win rate +6 pp, ELO +421
= Stayed the same
K/R at 0.86
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.90
AprMayJunJulAugSepOct

Best month: May 2026 with 0.90. Last 3 months: 0.86 (at the start 0.84). Clearly above the average (0.78).

Patterns

From the last 438 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −104 ELO
87 matches · 46% win rate
In match 3 of the day −50 ELO
68 matches · 47% win rate
On Tuesdays −32 ELO, win rate 48%

ELFMELK loses the most ELO in match 1 of the day: −104 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.83 · Mirage
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 46 · Ancient

Maps in detail

from the last 438 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage158
54% better than 33%
0.88 better than 81%
92.4 better than 78%
1.24 better than 80%
58% of 790 duels better than 67%
41% of 123 situations better than 55%
Dust 291
53% better than 30%
0.83 better than 62%
88.9 better than 64%
1.17 better than 59%
59% of 472 duels better than 70%
46% of 54 situations better than 69%
Ancient68
49% better than 19%
0.87 better than 80%
90.8 better than 72%
1.20 better than 75%
60% of 384 duels better than 79%
56% of 45 situations better than 86%
Anubis45
60% better than 55%
0.86 better than 79%
91.1 better than 75%
1.25 better than 85%
59% of 208 duels better than 73%
46% of 35 situations better than 65%
Cache32
53% -
0.82 -
84.3 -
1.20-
53% of 147 duels -
35% of 23 situations -
Nuke27
74% better than 96%
0.86 better than 86%
87.8 better than 73%
1.24 better than 90%
56% of 152 duels better than 68%
42% of 26 situations better than 54%
Inferno15
33% better than 3%
0.81 better than 68%
85.0 better than 59%
1.12 better than 61%
52% of 75 duels better than 36%
13% of 8 situations better than 6%

Compared with players on the same level who have at least 15 matches on the map.

How ELFMELK plays

Across 547 matches ELFMELK averages K/R 0.86 and ADR 89.7; the rating across the 438 rated matches is 1.21. Biggest strength: K/D at 1.29, better than 83% of level 10 · 3,500+ ELO players. Most room to improve: Utility hit rate at 29%, better than only 17% of level 10 · 3,500+ ELO players. Averages 18.8 kills per match with 53% headshots. The strongest map is Nuke with a 74% win rate in 27 matches. In 257 of 438 matches the rating was 1.10 or higher (59%), in 94 it was below 0.90. In 392 matches with detailed stats: 95 4Ks and 13 aces. Best month by rating: October 2026 at 1.26. ELFMELK loses the most ELO in match 1 of the day (−104 ELO, win rate 46%). Things go best from match 5 of the day (+462 ELO, win rate 63%). From match no. 5 of the day on, things go best: 63% win rate, +462 ELO. Improved over the last three months: ADR +4.7, Headshots +14 pp, Win rate +6 pp, ELO +421. Unchanged in recent months: K/R at 0.86. Last 30 days: 154 matches, win rate 58%, net ELO +133.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.