ELEFANT

Russia
On FACEIT since 2024 253 matches tracked 93 matches in 30 days
Last updated:

How does ELEFANT play?

Rating 1.03 K/R 0.74 ADR 79.4 from 253 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 253 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 23% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · all ELO ranges average. More first kills per match than the level 10 · all ELO ranges average.
ClutcherEntry
better than most on level 10 · all ELO ranges about average weaker than most
all ELO ranges

Compared with 2,097 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+1 pp · Ø 11% better than 74%
Opening duels won 55%+4 pp · Ø 51% better than 76%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 42%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 72%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (50%).

Headshot rate 44%−6 pp · Ø 50% better than 17%
AWP share of kills 21%+9 pp · Ø 12% better than 87%
K/D 1.05+0.02 · Ø 1.03 better than 54%
Pistol kills per match 3.0
Knife kills 13 in 253 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 47%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 44%
MVPs per match 2.1−0.3 · Ø 2.4 better than 24%
4Ks and aces 31x 4K, 4 aces in 253 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 4%
Utility damage per round 3.1−1.0 · Ø 4.1 better than 22%
Enemies flashed per round 0.23−0.07 · Ø 0.30 better than 33%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
Whether ELEFANT is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 253 matches, all from the last 3 months.

Kills per round (K/R)

0.72
AugSepOct

Best month: August 2026 with 0.79.

Patterns

From the last 253 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −80 ELO
87 matches · 48% win rate
On Dust 2 −24 ELO
27 matches · 48% win rate
Between 18:00 and 24:00 +52 ELO, win rate 45%
On Thursdays +6 ELO, win rate 42%

ELEFANT loses the most ELO on Mirage: −80 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Highest rating in a match: 2.03 · Mirage
  3. Most kills in a match: 42 · Mirage

Maps in detail

from the last 253 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage87
48% better than 35%
0.74 right on the average
78.1 better than 34%
1.02 better than 46%
57% of 434 duels better than 80%
31% of 61 situations better than 29%
Ancient56
48% better than 34%
0.77 better than 59%
82.9 better than 55%
1.06 better than 56%
49% of 287 duels better than 34%
35% of 55 situations better than 42%
Nuke38
55% better than 51%
0.73 better than 35%
78.1 better than 28%
1.03 better than 40%
55% of 212 duels better than 62%
52% of 23 situations better than 82%
Anubis32
63% better than 79%
0.74 right on the average
81.3 better than 53%
1.05 better than 54%
58% of 155 duels better than 83%
47% of 19 situations better than 76%
Dust 227
48% better than 35%
0.67 better than 16%
75.9 better than 23%
0.94 better than 17%
61% of 112 duels better than 91%
31% of 26 situations better than 31%
Cache7
29% -
0.74 -
80.6 -
1.06-
43% of 30 duels -
40% of 5 situations -
Inferno6
67% -
0.75 -
76.5 -
1.11-
59% of 22 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ELEFANT plays

Across 253 matches ELEFANT averages K/R 0.74, ADR 79.4 and a rating of 1.03. Biggest strength: Opening duels won at 55%, better than 76% of level 10 · all ELO ranges players. Most room to improve: Utility hit rate at 26%, better than only 4% of level 10 · all ELO ranges players. Averages 16.6 kills per match with 44% headshots. The strongest map is Anubis with a 63% win rate in 32 matches. In 108 of 253 matches the rating was 1.10 or higher (43%), in 87 it was below 0.90. In 253 matches with detailed stats: 31 4Ks and 4 aces. Best month by rating: August 2026 at 1.10. ELEFANT loses the most ELO on Mirage (−80 ELO, win rate 48%). Things go best in match 3 of the day (+36 ELO, win rate 69%). Match no. 3 of the day goes best: 69% win rate, +36 ELO. Last 30 days: 93 matches, win rate 52%, net ELO −121.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.