EL-jOKERINO
How does EL-jOKERINO play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (285 matches).
Compared with 1,329 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Strength2.0 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average0.93 K/D and so just below the average (0.97).
Impact
WeaknessExactly 3 kills in 3.2% of rounds and so clearly below the average (3.8%).
Utility and deaths
Strength7.5 utility damage per round and so well above the average (4.1).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.69. Last 3 months: 0.67 (at the start 0.65). Slightly below the average (0.71).
Rating, 1.00 is an average match
Best month: September 2026 with 0.95. Last 3 months: 0.94 (at the start 0.89). Clearly below the average (0.99).
Damage per round (ADR)
Best month: September 2026 with 77.7. Last 3 months: 75.4 (at the start 73.0). Slightly below the average (78.5).
Share of headshot kills
Best month: August 2026 with 47%. Last 3 months: 44% (at the start 43%). Clearly below the average (48%).
Matches won (win rate)
Best month: September 2026 with 51%. Last 3 months: 49% (at the start 39%). Clearly above the average (46%).
Best month: October 2026 with 1,725.
Rounds with first kill
Best month: September 2026 with 9%.
1v1 clutches won
Best month: October 2026 with 49%.
Patterns
From the last 359 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
EL-jOKERINO loses the most ELO on Anubis: −99 ELO, 48% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Anubis
- Most kills in a match: 35 · Cache
- Highest rating in a match: 1.81 · Mirage
Maps in detail
from the last 359 matchesCompared with players on the same level who have at least 15 matches on the map.
How EL-jOKERINO plays
Across 359 matches EL-jOKERINO averages K/R 0.66 and ADR 74.9; the rating across the 325 rated matches is 0.93. Biggest strength: Utility damage per round at 7.5, better than 97% of level 8 players. Most room to improve: Rating at 0.93, better than only 18% of level 8 players. Averages 15.0 kills per match with 44% headshots. The strongest map is Nuke with a 62% win rate in 13 matches. In 90 of 325 matches the rating was 1.10 or higher (28%), in 150 it was below 0.90. In 285 matches with detailed stats: 33 4Ks and 5 aces. Best month by rating: September 2026 at 0.95. EL-jOKERINO loses the most ELO on Anubis (−99 ELO, win rate 48%). Things go best on Mirage (+50 ELO, win rate 38%). Improved over the last three months: Rating +0.05, Win rate +10 pp. Unchanged in recent months: K/R at 0.67, ADR at 75.4, Headshots at 44%. Last 30 days: 144 matches, win rate 47%, net ELO −70.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.