EKLER7

Ukraine
229 matches tracked 12 matches in 30 days
Last updated:

How does EKLER7 play?

Rating 1.03 K/R 0.74 ADR 80.8 from 229 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 229 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 16% very weak below 0.75 24%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (208 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 51%+1 pp · Ø 50% better than 57%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 38%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 29%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly above the average (47%).

Headshot rate 51%+4 pp · Ø 47% better than 71%
AWP share of kills 10%−1 pp · Ø 11% better than 56%
K/D 1.04+0.05 · Ø 0.99 better than 67%
Pistol kills per match 2.7
Knife kills 3 in 229 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so clearly above the average (3.9%).

2K rounds 13.0%−0.1 pp · Ø 13.1% better than 46%
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 71%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 27x 4K, 3 aces in 208 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (36%).

Utility hit rate 40%+4 pp · Ø 36% better than 84%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 39%
Enemies flashed per round 0.22−0.05 · Ø 0.27 better than 38%
Deaths per round 71%−2 pp · Ø 73% better than 68%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ADR +5.1
= Stayed the same
K/R at 0.74, Rating at 1.04, ELO at 1,660
▼ Got worse
Headshots −3 pp, Win rate −12 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.74 (at the start 0.72). Just above the average (0.72).

Patterns

From the last 229 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −49 ELO
55 matches · 55% win rate
On Dust 2 −20 ELO
69 matches · 45% win rate
Between 12:00 and 18:00 −55 ELO, win rate 31%
On Fridays −9 ELO, win rate 26%

EKLER7 loses the most ELO on Ancient: −49 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 32 · Ancient
  3. Highest rating in a match: 2.41 · Mirage

Maps in detail

from the last 229 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 269
45% better than 31%
0.76 better than 67%
79.6 right on the average
1.07 better than 70%
51% of 245 duels better than 54%
42% of 43 situations better than 58%
Mirage58
40% better than 16%
0.73 better than 53%
82.1 better than 64%
1.02 better than 55%
56% of 294 duels better than 80%
37% of 30 situations better than 46%
Ancient55
55% better than 68%
0.76 better than 65%
85.6 better than 75%
1.06 better than 69%
52% of 267 duels better than 58%
44% of 36 situations better than 66%
Anubis33
42% better than 25%
0.67 better than 22%
72.6 better than 14%
0.94 better than 24%
45% of 124 duels better than 20%
27% of 15 situations better than 21%
Nuke6
50% -
0.83 -
86.1 -
1.13-
42% of 24 duels -
50% of 6 situations -
Inferno5
60% -
0.84 -
98.6 -
1.18-
71% of 17 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How EKLER7 plays

Across 229 matches EKLER7 averages K/R 0.74, ADR 80.8 and a rating of 1.03. Biggest strength: Utility hit rate at 40%, better than 84% of level 8 players. Averages 15.7 kills per match with 51% headshots. The strongest map is Ancient with a 55% win rate in 55 matches. In 95 of 229 matches the rating was 1.10 or higher (41%), in 91 it was below 0.90. In 208 matches with detailed stats: 27 4Ks and 3 aces. Best month by rating: August 2026 at 1.07. EKLER7 loses the most ELO on Ancient (−49 ELO, win rate 55%). Things go best in match 1 of the day (−33 ELO, win rate 52%). Match no. 1 of the day goes best: 52% win rate, −33 ELO. Improved over the last three months: ADR +5.1. Got weaker: Headshots −3 pp, Win rate −12 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.04, ELO at 1,660. Last 30 days: 12 matches, win rate 25%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.