EKH12

Mongolia
On FACEIT since 2025 141 matches tracked 55 matches in 30 days
ELO ▲ 80
1,803
30-day peak: 1,803
Rank SEA ▼ 3,621 places
#10,264
30 days · prev. #6,643 · best #6,643
Last updated:

How does EKH12 play?

Rating 0.99 (from 101 matches) K/R 0.71 ADR 76.3 from 141 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 101 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 18% good 1.10 to 1.29 14% normal 0.90 to 1.09 29% weak 0.75 to 0.89 20% very weak below 0.75 20%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (78 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 50%+1 pp · Ø 49% better than 47%

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 28%−10 pp · Ø 38% better than 8%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so just below the average (0.97).

Headshot rate 47%−1 pp · Ø 48% better than 50%
AWP share of kills 8%−3 pp · Ø 11% better than 46%
K/D 0.96−0.01 · Ø 0.97 better than 34%
Pistol kills per match 3.0
Knife kills 15 in 141 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so slightly below the average (3.8%).

2K rounds 12.8%0.0 pp · Ø 12.8% right on the average
3K rounds 3.4%−0.4 pp · Ø 3.8% better than 28%
MVPs per match 2.1−0.1 · Ø 2.2 better than 36%
4Ks and aces 10x 4K, 0 aces in 78 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 29%−7 pp · Ø 36% better than 13%
Utility damage per round 2.7−1.4 · Ø 4.1 better than 14%
Enemies flashed per round 0.41+0.14 · Ø 0.27 better than 83%
Deaths per round 74%+1 pp · Ø 73% better than 30%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +3 pp, Win rate +4 pp, ELO +201
= Stayed the same
K/R at 0.70, Rating at 0.97, ADR at 75.6
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jan to Jun 2026.

Kills per round (K/R)

0.66
JanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.88. Last 3 months: 0.70 (at the start 0.68). Just below the average (0.71).

Patterns

From the last 141 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −108 ELO
34 matches · 38% win rate
On Ancient −86 ELO
29 matches · 41% win rate
On Mondays −108 ELO, win rate 35%

EKH12 loses the most ELO on Mirage: −108 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Cache
  2. Most kills in a match: 30 · Mirage
  3. Highest rating in a match: 1.69 · Nuke

Maps in detail

from the last 141 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
38% better than 12%
0.69 better than 33%
74.0 better than 22%
0.88 better than 11%
45% of 100 duels better than 22%
35% of 17 situations better than 41%
Ancient29
41% better than 23%
0.72 right on the average
77.9 better than 38%
1.01 better than 56%
57% of 56 duels better than 85%
0% of 11 situations better than 1%
Dust 229
59% better than 80%
0.75 better than 64%
78.3 better than 42%
1.13 better than 88%
47% of 94 duels better than 30%
21% of 14 situations better than 12%
Inferno18
56% better than 65%
0.67 better than 30%
75.7 better than 34%
0.97-
58% of 57 duels better than 84%
31% of 16 situations better than 35%
Anubis14
50% -
0.63 -
70.6 -
0.92-
57% of 44 duels -
50% of 2 situations -
Nuke13
54% -
0.75 -
78.4 -
1.00-
52% of 33 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How EKH12 plays

Across 141 matches EKH12 averages K/R 0.71 and ADR 76.3; the rating across the 101 rated matches is 0.99. Most room to improve: Clutch 1v1 won at 28%, better than only 8% of level 8 players. Averages 15.4 kills per match with 47% headshots. The strongest map is Dust 2 with a 59% win rate in 29 matches. In 32 of 101 matches the rating was 1.10 or higher (32%), in 40 it was below 0.90. In 78 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: July 2026 at 1.23. EKH12 loses the most ELO on Mirage (−108 ELO, win rate 38%). Improved over the last three months: Headshots +3 pp, Win rate +4 pp, ELO +201. Unchanged in recent months: K/R at 0.70, Rating at 0.97, ADR at 75.6. Last 30 days: 55 matches, win rate 51%, net ELO −13.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.