EKATU

Sweden
On FACEIT since 2017 163 matches tracked 80 matches in 30 days
ELO ▼ 127
2,215
30-day peak: 2,414
Rank EU
#129,181
Sweden #3,362 in Sweden
Last updated:

How does EKATU play?

Rating 1.05 K/R 0.74 ADR 81.6 from 163 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 163 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 23% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 17%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (154 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so just above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 60%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 27%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 85%
AWP share of kills 11%−1 pp · Ø 12% better than 59%
K/D 1.06+0.03 · Ø 1.03 better than 61%
Pistol kills per match 3.4
Knife kills 1 in 163 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 57%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.6+0.3 · Ø 2.3 better than 81%
4Ks and aces 29x 4K, 5 aces in 154 matches

Utility and deaths

Average
Nades, flashes and deaths

7.6 utility damage per round and so well above the average (4.2).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 7.6+3.4 · Ø 4.2 better than 98%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether EKATU is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 154 matches from the last 3 months and 9 before.

Kills per round (K/R)

0.74
JunJulAugSepOct

Best month: August 2026 with 0.82.

Patterns

From the last 163 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −83 ELO
52 matches · 52% win rate
In match 2 of the day −82 ELO
36 matches · 47% win rate
On Sundays −44 ELO, win rate 48%

EKATU loses the most ELO on Mirage: −83 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Anubis
  2. Longest win streak: 8 wins in a row · Ancient
  3. Highest rating in a match: 2.44 · Nuke

Maps in detail

from the last 163 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
52% better than 55%
0.73 better than 46%
78.9 better than 42%
1.01 better than 45%
46% of 226 duels better than 21%
36% of 28 situations better than 45%
Ancient31
71% better than 95%
0.78 better than 69%
84.5 better than 67%
1.11 better than 77%
54% of 138 duels better than 66%
35% of 20 situations better than 47%
Dust 218
50% better than 44%
0.72 better than 41%
81.3 better than 55%
1.02 better than 46%
54% of 79 duels better than 65%
36% of 11 situations better than 45%
Inferno18
61% better than 74%
0.72 better than 32%
83.1 better than 57%
1.02 better than 35%
53% of 92 duels right on the average
57% of 7 situations better than 84%
Nuke18
67% better than 82%
0.83 better than 79%
89.4 better than 80%
1.20 better than 85%
47% of 75 duels better than 20%
57% of 14 situations better than 86%
Anubis17
41% better than 18%
0.71 better than 37%
76.2 better than 26%
1.02 better than 48%
57% of 88 duels better than 80%
40% of 10 situations better than 54%
Cache8
13% -
0.74 -
78.2 -
1.03-
53% of 30 duels -
0% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How EKATU plays

Across 163 matches EKATU averages K/R 0.74, ADR 81.6 and a rating of 1.05. Biggest strength: Utility damage per round at 7.6, better than 98% of level 10 · 2,001-2,249 ELO players. Averages 16.7 kills per match with 56% headshots. The strongest map is Ancient with a 71% win rate in 31 matches. In 70 of 163 matches the rating was 1.10 or higher (43%), in 55 it was below 0.90. In 154 matches with detailed stats: 29 4Ks and 5 aces. Best month by rating: August 2026 at 1.15. EKATU loses the most ELO on Mirage (−83 ELO, win rate 52%). Things go best on Ancient (+50 ELO, win rate 71%). Match no. 1 of the day goes best: 73% win rate, +49 ELO. Last 30 days: 80 matches, win rate 50%, net ELO −52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.