EJ7

Turkey
On FACEIT since 2022 207 matches tracked 62 matches in 30 days
ELO ▲ 54
2,310
30-day peak: 2,310
Rank EU
#97,058
Turkey #2,428 in Turkey
Last updated:

How does EJ7 play?

Rating 0.96 K/R 0.68 ADR 73.1 from 207 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 207 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 9% good 1.10 to 1.29 21% normal 0.90 to 1.09 28% weak 0.75 to 0.89 16% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (191 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (50%).

Headshot rate 55%+5 pp · Ø 50% better than 79%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 0.97−0.06 · Ø 1.03 better than 25%
Pistol kills per match 2.5
Knife kills 2 in 207 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 11.4%−2.0 pp · Ø 13.4% better than 6%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 19%
MVPs per match 1.8−0.5 · Ø 2.3 better than 4%
4Ks and aces 24x 4K, 1 ace in 191 matches

Utility and deaths

Average
Nades, flashes and deaths

37% of nades dealing damage or blinding and so slightly above the average (35%).

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 59%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 60%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether EJ7 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 191 matches from the last 3 months and 16 before.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: May 2026 with 0.71.

Patterns

From the last 207 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −19 ELO
85 matches · 54% win rate
On Inferno −3 ELO
27 matches · 56% win rate
On Sundays −97 ELO, win rate 44%

EJ7 loses the most ELO on Dust 2: −19 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Anubis
  2. Highest rating in a match: 2.06 · Ancient
  3. Longest win streak: 9 wins in a row · Inferno

Maps in detail

from the last 207 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 285
54% better than 60%
0.69 better than 25%
73.2 better than 13%
0.97 better than 26%
51% of 268 duels right on the average
29% of 52 situations better than 26%
Anubis40
55% better than 57%
0.73 better than 43%
79.2 better than 37%
1.02 better than 43%
47% of 122 duels better than 27%
42% of 31 situations better than 57%
Ancient33
58% better than 71%
0.70 better than 28%
72.4 better than 9%
0.97 better than 27%
49% of 111 duels better than 35%
46% of 26 situations better than 71%
Inferno27
56% better than 55%
0.68 better than 19%
73.2 better than 13%
0.94 better than 12%
56% of 90 duels better than 63%
20% of 10 situations better than 13%
Mirage9
44% -
0.57 -
63.4 -
0.76-
40% of 25 duels -
14% of 7 situations -
Cache7
29% -
0.59 -
61.1 -
0.83-
54% of 24 duels -
20% of 5 situations -
Nuke5
20% -
0.51 -
57.0 -
0.75-
47% of 15 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How EJ7 plays

Across 207 matches EJ7 averages K/R 0.68, ADR 73.1 and a rating of 0.96. Biggest strength: Headshot rate at 55%, better than 79% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 15.2 kills per match with 55% headshots. The strongest map is Ancient with a 58% win rate in 33 matches. In 66 of 207 matches the rating was 1.10 or higher (32%), in 84 it was below 0.90. In 191 matches with detailed stats: 24 4Ks and 1 ace. Best month by rating: May 2026 at 1.03. EJ7 loses the most ELO on Dust 2 (−19 ELO, win rate 54%). Things go best on Ancient (+12 ELO, win rate 58%). Match no. 1 of the day goes best: 68% win rate, −35 ELO. Last 30 days: 62 matches, win rate 55%, net ELO +10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.