EGOR_BAKINN
Name history of EGOR_BAKINN
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does EGOR_BAKINN play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (106 matches).
Compared with 11,202 players in this group, each player over up to their last 100 matches.
Opening
Average49% of opening duels won and so clearly below the average (52%).
Clutch
Average18% of 1v2s won and so slightly below the average (22%).
Weapons and aim
Average43% headshots and so well below the average (52%).
Impact
AverageExactly 3 kills in 3.9% of rounds and so slightly below the average (4.3%).
Utility and deaths
Average0.19 enemies flashed per round and so well below the average (0.31).
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.83. Last 3 months: 0.76 (at the start 0.83). Just above the average (0.75).
Rating, 1.00 is an average match
Best month: July 2026 with 1.15. Last 3 months: 1.04 (at the start 1.15). Just below the average (1.05).
Damage per round (ADR)
Best month: July 2026 with 86.9. Last 3 months: 80.1 (at the start 86.9). Just below the average (81.4).
Share of headshot kills
Best month: August 2026 with 44%. Last 3 months unchanged at 43%. Well below the average (52%).
Matches won (win rate)
Best month: August 2026 with 51%. Last 3 months unchanged at 48%. Clearly below the average (51%).
Best month: August 2026 with 3,054. Last 3 months: 2,814 (at the start 2,843).
Rounds with first kill
Best month: October 2026 with 13%.
1v1 clutches won
Best month: October 2026 with 50%.
Patterns
From the last 171 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
EGOR_BAKINN loses the most ELO in match 1 of the day: −202 ELO, 29% win rate
Records and milestones
from recorded matches- Longest win streak: 9 wins in a row · Dust 2
- Highest rating in a match: 2.54 · Mirage
- Most kills in a match: 43 · Mirage
Maps in detail
from the last 171 matchesCompared with players on the same level who have at least 15 matches on the map.
How EGOR_BAKINN plays
Across 171 matches EGOR_BAKINN averages K/R 0.78, ADR 82.6 and a rating of 1.08. Most room to improve: Headshot rate at 43%, better than only 9% of level 10 · 2,750-2,999 ELO players. Averages 16.9 kills per match with 43% headshots. The strongest map is Nuke with a 80% win rate in 10 matches. In 82 of 171 matches the rating was 1.10 or higher (48%), in 45 it was below 0.90. In 106 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: July 2026 at 1.15. EGOR_BAKINN loses the most ELO in match 1 of the day (−202 ELO, win rate 29%). Things go best from match 5 of the day (−80 ELO, win rate 58%). From match no. 5 of the day on, things go best: 58% win rate, −80 ELO. Got weaker: K/R −0.07, Rating −0.11, ADR −6.8. Unchanged in recent months: Headshots at 43%, Win rate at 48%, ELO at 2,814. Last 30 days: 29 matches, win rate 45%, net ELO −78.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.