EGOIS5

Armenia
93 matches tracked
Last updated:

How does EGOIS5 play?

Rating 1.08 K/R 0.80 ADR 84.9 from 93 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 93 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · all ELO ranges average. More first kills per match than the level 10 · all ELO ranges average.
AWPerEntry
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (22 matches).

all ELO ranges

Compared with 2,097 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 17% of rounds and so well above the average (11%).

Rounds with first kill 17%+6 pp · Ø 11% better than 99%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

64% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 64%+25 pp · Ø 39% better than 99%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 7%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so just above the average (50%).

Headshot rate 51%+1 pp · Ø 50% better than 56%
AWP share of kills 24%+12 pp · Ø 12% better than 91%
K/D 1.05+0.02 · Ø 1.03 better than 54%
Pistol kills per match 3.9
Knife kills 1 in 93 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.7% of rounds and so well above the average (4.1%).

2K rounds 16.1%+2.7 pp · Ø 13.4% better than 94%
3K rounds 6.7%+2.6 pp · Ø 4.1% better than 98%
MVPs per match 2.7+0.3 · Ø 2.4 better than 83%
4Ks and aces 4x 4K, 0 aces in 22 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.8 utility damage per round and so well below the average (4.1).

Utility hit rate 27%−8 pp · Ø 35% better than 6%
Utility damage per round 1.8−2.3 · Ø 4.1 better than 2%
Enemies flashed per round 0.23−0.07 · Ø 0.30 better than 33%
Deaths per round 77%+5 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
K/R +0.05, Rating +0.06, ADR +5.0, Headshots +3 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −9 pp

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Last 3 months: 0.84 (at the start 0.79). Clearly above the average (0.74).

Patterns

From the last 93 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 0:00 and 6:00 +49 ELO, win rate 43%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Anubis
  2. Highest rating in a match: 2.24 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 93 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
64% better than 89%
0.74 right on the average
78.8 better than 38%
0.99 better than 35%
47% of 177 duels better than 25%
58% of 19 situations better than 92%
Dust 223
35% better than 6%
0.81 better than 78%
91.1 better than 88%
1.11 better than 70%
52% of 164 duels right on the average
33% of 9 situations better than 37%
Anubis18
67% better than 88%
0.88 better than 95%
90.2 better than 88%
1.18 better than 88%
61% of 117 duels better than 91%
44% of 9 situations better than 69%
Ancient11
55% -
0.90 -
88.4 -
1.26-
52% of 50 duels -
29% of 7 situations -
Inferno3
33% -
0.84 -
85.5 -
1.13-
42% of 19 duels -
-
Nuke3
100% -
0.59 -
67.0 -
0.64-
52% of 21 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How EGOIS5 plays

Across 93 matches EGOIS5 averages K/R 0.80, ADR 84.9 and a rating of 1.08. Biggest strength: Rounds with first kill at 17%, better than 99% of level 10 · all ELO ranges players. Most room to improve: Utility damage per round at 1.8, better than only 2% of level 10 · all ELO ranges players. Averages 17.5 kills per match with 51% headshots. The strongest map is Anubis with a 67% win rate in 18 matches. In 39 of 93 matches the rating was 1.10 or higher (42%), in 33 it was below 0.90. In 22 matches with detailed stats: 4 4Ks and 0 aces. Things go best on Mirage (+25 ELO, win rate 64%). From match no. 5 of the day on, things go best: 65% win rate, +25 ELO. Improved over the last three months: K/R +0.05, Rating +0.06, ADR +5.0, Headshots +3 pp. Got weaker: Win rate −9 pp.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.