EDW18

Romania
91 matches tracked 21 matches in 30 days
Last updated:

How does EDW18 play?

Rating 0.96 K/R 0.70 ADR 80.3 from 91 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 91 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 11% normal 0.90 to 1.09 30% weak 0.75 to 0.89 18% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (49 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 11%
Opening duels won 50%−1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 45%+5 pp · Ø 40% better than 85%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 53%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 70%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.03).

Headshot rate 45%−2 pp · Ø 47% better than 44%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.95−0.08 · Ø 1.03 better than 35%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so slightly below the average (13.4%).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 39%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 54%
MVPs per match 2.2−0.1 · Ø 2.3 better than 53%
4Ks and aces 5x 4K, 0 aces in 49 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.5 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+3 pp · Ø 36% better than 76%
Utility damage per round 7.5+3.3 · Ø 4.2 better than 97%
Enemies flashed per round 0.48+0.21 · Ø 0.27 better than 91%
Deaths per round 73%+1 pp · Ø 72% better than 49%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71, Rating at 0.96, ADR at 80.7
▼ Got worse
Headshots −6 pp, Win rate −3 pp, ELO −181

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: September 2026 with 0.74. Last 3 months: 0.71 (at the start 0.68). Slightly below the average (0.74).

Patterns

From the last 91 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −72 ELO
20 matches · 45% win rate
On Mirage −35 ELO
30 matches · 53% win rate
In match 1 of the day −3 ELO
41 matches · 41% win rate

EDW18 loses the most ELO on Dust 2: −72 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Mirage
  2. Longest win streak: 5 wins in a row · Inferno
  3. Highest rating in a match: 1.76 · Inferno

Maps in detail

from the last 91 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
53% better than 62%
0.70 better than 39%
82.9 better than 70%
0.97 better than 39%
45% of 102 duels better than 23%
50% of 16 situations better than 82%
Dust 220
45% better than 30%
0.73 better than 56%
78.8 better than 48%
1.00 right on the average
54% of 76 duels better than 73%
14% of 7 situations better than 4%
Inferno14
36% -
0.67 -
78.2 -
0.92-
47% of 47 duels -
44% of 9 situations -
Anubis10
10% -
0.63 -
75.9 -
0.80-
41% of 37 duels -
29% of 7 situations -
Ancient9
44% -
0.69 -
83.5 -
0.99-
45% of 29 duels -
25% of 8 situations -
Cache4
100% -
0.74 -
74.2 -
1.04-
55% of 11 duels -
0% of 2 situations -
Nuke4
75% -
0.79 -
83.0 -
1.10-
80% of 10 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How EDW18 plays

Across 91 matches EDW18 averages K/R 0.70, ADR 80.3 and a rating of 0.96. Biggest strength: Utility damage per round at 7.5, better than 97% of level 7 players. Most room to improve: Rounds with first kill at 7%, better than only 11% of level 7 players. Averages 15.8 kills per match with 45% headshots. The strongest map is Mirage with a 53% win rate in 30 matches. In 24 of 91 matches the rating was 1.10 or higher (26%), in 40 it was below 0.90. In 49 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: September 2026 at 1.03. EDW18 loses the most ELO on Dust 2 (−72 ELO, win rate 45%). Got weaker: Headshots −6 pp, Win rate −3 pp, ELO −181. Unchanged in recent months: K/R at 0.71, Rating at 0.96, ADR at 80.7. Last 30 days: 21 matches, win rate 38%, net ELO +4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.