EDU-_-

Portugal
On FACEIT since 2016 243 matches tracked 129 matches in 30 days
ELO ▲ 78
2,323
30-day peak: 2,323
Rank EU
#93,185
Portugal #1,445 in Portugal
Last updated:

How does EDU-_- play?

Rating 1.04 K/R 0.74 ADR 83.4 from 243 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 243 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 22% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (227 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 19%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (50%).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 18%+7 pp · Ø 11% better than 79%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.6
Zeus kills4 in 243 matches
Knife kills 3 in 243 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.4%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 76%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 52%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 41x 4K, 5 aces in 227 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 94%
Utility damage per round 6.4+2.2 · Ø 4.2 better than 93%
Enemies flashed per round 0.22−0.07 · Ø 0.29 better than 29%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether EDU-_- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 231 matches from the last 3 months and 12 before.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: September 2026 with 0.77.

Patterns

From the last 243 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −75 ELO
32 matches · 50% win rate
On Inferno −72 ELO
36 matches · 47% win rate
Between 12:00 and 18:00 −72 ELO, win rate 45%
On Thursdays −25 ELO, win rate 43%

EDU-_- loses the most ELO on Ancient: −75 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.09 · Nuke
  2. Most kills in a match: 42 · Inferno
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 243 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
57% better than 69%
0.76 better than 57%
83.1 better than 60%
1.08 better than 63%
55% of 320 duels better than 71%
19% of 36 situations better than 9%
Dust 252
52% right on the average
0.74 better than 48%
84.0 better than 62%
1.00 better than 36%
52% of 283 duels better than 53%
34% of 32 situations better than 43%
Inferno36
47% better than 29%
0.71 better than 33%
83.9 better than 58%
1.00 better than 29%
51% of 216 duels better than 31%
32% of 19 situations better than 35%
Ancient32
50% better than 42%
0.71 better than 32%
82.4 better than 53%
1.01 better than 42%
42% of 171 duels better than 8%
52% of 21 situations better than 84%
Anubis28
39% better than 10%
0.76 better than 56%
83.2 better than 59%
1.05 better than 52%
49% of 136 duels better than 36%
35% of 20 situations better than 42%
Cache20
55% -
0.77 -
84.7 -
1.10-
48% of 120 duels -
33% of 12 situations -
Nuke14
71% -
0.80 -
85.8 -
1.10-
41% of 74 duels -
14% of 7 situations -
Vertigo4
50% -
0.71 -
76.3 -
0.94-
52% of 21 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How EDU-_- plays

Across 243 matches EDU-_- averages K/R 0.74, ADR 83.4 and a rating of 1.04. Biggest strength: Utility hit rate at 43%, better than 94% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 19% of level 10 · 2,250-2,499 ELO players. Averages 16.4 kills per match with 53% headshots. The strongest map is Nuke with a 71% win rate in 14 matches. In 106 of 243 matches the rating was 1.10 or higher (44%), in 89 it was below 0.90. In 227 matches with detailed stats: 41 4Ks and 5 aces. Best month by rating: August 2026 at 1.07. EDU-_- loses the most ELO on Ancient (−75 ELO, win rate 50%). Things go best on Mirage (+9 ELO, win rate 57%). Match no. 1 of the day goes best: 65% win rate, −37 ELO. Last 30 days: 129 matches, win rate 50%, net ELO −89.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.