ED1S

LV
91 matches tracked 14 matches in 30 days
Last updated:

How does ED1S play?

Rating 1.08 (from 41 matches) K/R 0.72 ADR 78.3 from 91 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 41 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 29% good 1.10 to 1.29 17% normal 0.90 to 1.09 12% weak 0.75 to 0.89 22% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 6 average.
Clutcher
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).

Level 6

Compared with 996 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 39%
Opening duels won 46%−4 pp · Ø 50% better than 20%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 41%
Clutch 1v2 won 24%+1 pp · Ø 23% better than 67%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 72%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so slightly above the average (1.00).

Headshot rate 47%+2 pp · Ø 45% better than 62%
AWP share of kills 10%−1 pp · Ø 11% better than 55%
K/D 1.06+0.06 · Ø 1.00 better than 80%
Pistol kills per match 2.1
Knife kills 1 in 91 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (3.9%).

2K rounds 12.7%−0.3 pp · Ø 13.0% better than 40%
3K rounds 5.3%+1.4 pp · Ø 3.9% better than 95%
MVPs per match 2.1−0.1 · Ø 2.2 better than 43%
4Ks and aces 5x 4K, 0 aces in 41 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 5.2+1.3 · Ø 3.9 better than 75%
Enemies flashed per round 0.22−0.04 · Ø 0.26 better than 43%
Deaths per round 69%−3 pp · Ø 72% better than 90%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.06, ADR +5.0, Headshots +2 pp, Win rate +11 pp
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.71
FebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.83. Last 3 months: 0.75 (at the start 0.69). Slightly above the average (0.72).

Patterns

From the last 91 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Sundays +54 ELO, win rate 33%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 27 · Anubis
  2. Highest rating in a match: 1.97 · Ancient
  3. Longest win streak: 9 wins in a row · Inferno

Maps in detail

from the last 91 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
46% better than 33%
0.69 better than 36%
75.8 better than 33%
0.99-
40% of 40 duels better than 6%
20% of 5 situations better than 9%
Dust 217
35% better than 9%
0.68 better than 34%
74.3 better than 28%
0.97-
22% of 27 duels better than 1%
33% of 3 situations better than 39%
Ancient13
54% -
0.82 -
86.2 -
1.22-
52% of 33 duels -
20% of 5 situations -
Inferno13
46% -
0.75 -
82.8 -
1.13-
73% of 22 duels -
25% of 4 situations -
Nuke9
44% -
0.77 -
81.9 -
1.11-
62% of 21 duels -
50% of 6 situations -
Anubis7
71% -
0.74 -
76.8 -
1.26-
50% of 8 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ED1S plays

Across 91 matches ED1S averages K/R 0.72 and ADR 78.3; the rating across the 41 rated matches is 1.08. Biggest strength: 3K rounds at 5.3%, better than 95% of level 6 players. Most room to improve: Opening duels won at 46%, better than only 20% of level 6 players. Averages 15.2 kills per match with 47% headshots. The strongest map is Ancient with a 54% win rate in 13 matches. In 20 of 41 matches the rating was 1.10 or higher (49%), in 16 it was below 0.90. In 41 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: September 2026 at 1.18. Things go best on Mirage (+47 ELO, win rate 46%). Match no. 1 of the day goes best: 53% win rate, +17 ELO. Improved over the last three months: K/R +0.06, ADR +5.0, Headshots +2 pp, Win rate +11 pp. Last 30 days: 14 matches, win rate 64%, net ELO +115.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.