EBblR_VAl3k
How does EBblR_VAl3k play?
Compared with 1,836 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 16% of rounds and so well above the average (10%).
Clutch
Average1.0 clutch kills per match and so well below the average (1.7).
Weapons and aim
Strength66% headshots and so well above the average (49%).
Impact
StrengthExactly 2 kills in 17.6% of rounds and so well above the average (13.4%).
Utility and deaths
AverageDied in 69% of rounds and so clearly below the average (72%). Lower is better.
Patterns
From the last 52 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
EBblR_VAl3k loses the most ELO from match 5 of the day: ±0 ELO, 69% win rate
Records and milestones
from recorded matches- Most kills in a match: 35 · Ancient
- Highest rating in a match: 2.48 · Mirage
- Longest win streak: 9 wins in a row · Mirage
Maps in detail
from the last 52 matchesCompared with players on the same level who have at least 15 matches on the map.
How EBblR_VAl3k plays
Across 52 matches EBblR_VAl3k averages K/R 0.91, ADR 94.7 and a rating of 1.29. Biggest strength: Headshot rate at 66%, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 18.7 kills per match with 66% headshots. The strongest map is Mirage with a 86% win rate in 22 matches. In 34 of 52 matches the rating was 1.10 or higher (65%), in 11 it was below 0.90. In 52 matches with detailed stats: 24 4Ks and 0 aces. EBblR_VAl3k loses the most ELO from match 5 of the day (±0 ELO, win rate 69%). Last 30 days: 52 matches, win rate 75%, net ELO −23.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.