E6bIPb_MAM0K

Brunei
On FACEIT since 2020 140 matches tracked 24 matches in 30 days
Last updated:

How does E6bIPb_MAM0K play?

Rating 1.25 K/R 0.89 ADR 94.8 from 140 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.25
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 140 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 39% good 1.10 to 1.29 14% normal 0.90 to 1.09 20% weak 0.75 to 0.89 10% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 56%+5 pp · Ø 51% better than 82%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Strength
Where do the kills come from?

1.27 K/D and so well above the average (1.03).

Headshot rate 59%+9 pp · Ø 50% better than 92%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.27+0.24 · Ø 1.03 better than 95%
Pistol kills per match 3.2
Zeus kills5 in 140 matches
Knife kills 2 in 140 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.6% of rounds and so well above the average (13.4%).

2K rounds 16.6%+3.2 pp · Ø 13.4% better than 95%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 84%
MVPs per match 2.8+0.5 · Ø 2.3 better than 88%
4Ks and aces 22x 4K, 1 ace in 60 matches

Utility and deaths

Average
Nades, flashes and deaths

5.0 utility damage per round and so well above the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.0+0.8 · Ø 4.2 better than 74%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp, ELO +266
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.04, Rating −0.06, ADR −4.8, Win rate −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: July 2026 with 0.93. Last 3 months: 0.87 (at the start 0.91). Well above the average (0.74).

Patterns

From the last 140 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −30 ELO
35 matches · 46% win rate
On Nuke −2 ELO
20 matches · 60% win rate
On Sundays +55 ELO, win rate 46%

E6bIPb_MAM0K loses the most ELO in match 2 of the day: −30 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.51 · Nuke
  2. Longest win streak: 8 wins in a row · Nuke
  3. Most kills in a match: 48 · Dust 2

Maps in detail

from the last 140 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
51% better than 46%
0.85 better than 88%
92.0 better than 90%
1.18 better than 87%
55% of 236 duels better than 71%
31% of 13 situations better than 30%
Dust 230
57% better than 69%
0.95 better than 98%
97.9 better than 97%
1.34 better than 98%
61% of 157 duels better than 91%
38% of 13 situations right on the average
Ancient26
50% better than 42%
0.90 better than 92%
97.9 better than 96%
1.22 better than 90%
59% of 136 duels better than 84%
36% of 14 situations better than 44%
Nuke20
60% better than 65%
0.98 better than 98%
104.9 better than 99%
1.42 better than 99%
60% of 101 duels better than 86%
82% of 11 situations better than 99%
Anubis11
45% -
0.88 -
90.3 -
1.27-
55% of 53 duels -
60% of 5 situations -
Inferno10
40% -
0.76 -
79.6 -
1.10-
48% of 54 duels -
60% of 5 situations -
Cache4
25% -
0.75 -
86.3 -
0.92-
58% of 19 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How E6bIPb_MAM0K plays

Across 140 matches E6bIPb_MAM0K averages K/R 0.89, ADR 94.8 and a rating of 1.25. Biggest strength: Rating at 1.25, better than 96% of level 10 · 2,250-2,499 ELO players. Averages 19.6 kills per match with 59% headshots. The strongest map is Nuke with a 60% win rate in 20 matches. In 84 of 140 matches the rating was 1.10 or higher (60%), in 28 it was below 0.90. In 60 matches with detailed stats: 22 4Ks and 1 ace. Best month by rating: July 2026 at 1.31. E6bIPb_MAM0K loses the most ELO in match 2 of the day (−30 ELO, win rate 46%). Things go best on Mirage (+64 ELO, win rate 51%). Match no. 3 of the day goes best: 67% win rate, −25 ELO. Improved over the last three months: Headshots +2 pp, ELO +266. Got weaker: K/R −0.04, Rating −0.06, ADR −4.8, Win rate −3 pp. Last 30 days: 24 matches, win rate 42%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.