E6AL_B03BAL

Russia
On FACEIT since 2022 320 matches tracked 93 matches in 30 days
ELO ▼ 344
2,527
30-day peak: 2,930
Rank EU
#49,224
Russia #14,096 in Russia
Last updated:

How does E6AL_B03BAL play?

Rating 1.11 K/R 0.81 ADR 88.5 from 320 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 320 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 21% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 20%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (270 matches).

2,500-2,749 ELO

Compared with 2,529 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 54%+2 pp · Ø 52% better than 69%

Clutch

Average
Last one alive

19% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 47%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 32%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.04).

Headshot rate 53%+2 pp · Ø 51% better than 65%
AWP share of kills 15%+3 pp · Ø 12% better than 71%
K/D 1.10+0.06 · Ø 1.04 better than 66%
Pistol kills per match 3.7
Knife kills 3 in 320 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.2%).

2K rounds 14.3%+0.7 pp · Ø 13.6% better than 66%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 77%
MVPs per match 2.6+0.2 · Ø 2.4 better than 74%
4Ks and aces 60x 4K, 7 aces in 270 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 3.9−0.2 · Ø 4.1 better than 47%
Enemies flashed per round 0.47+0.17 · Ø 0.30 better than 88%
Deaths per round 73%+1 pp · Ø 72% better than 27%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp, Win rate +7 pp
= Stayed the same
K/R at 0.81, ADR at 88.5
▼ Got worse
Rating −0.05, ELO −257

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: September 2026 with 0.85. Last 3 months: 0.81 (at the start 0.83). Clearly above the average (0.75).

Patterns

From the last 320 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −120 ELO
46 matches · 54% win rate
On Nuke −80 ELO
34 matches · 24% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 40%
On Saturdays −30 ELO, win rate 29%

E6AL_B03BAL loses the most ELO on Anubis: −120 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 2.80 · Dust 2
  3. Most kills in a match: 40 · Cache

Maps in detail

from the last 320 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage111
56% better than 65%
0.84 better than 86%
92.2 better than 91%
1.16 better than 83%
55% of 541 duels better than 70%
32% of 56 situations better than 30%
Ancient56
55% better than 55%
0.81 better than 78%
88.0 better than 79%
1.11 better than 74%
58% of 241 duels better than 82%
44% of 32 situations better than 68%
Dust 256
50% better than 41%
0.79 better than 69%
85.6 better than 70%
1.06 better than 52%
56% of 259 duels better than 74%
58% of 26 situations better than 91%
Anubis46
54% better than 55%
0.82 better than 81%
89.5 better than 85%
1.13 better than 77%
59% of 226 duels better than 86%
36% of 22 situations better than 44%
Nuke34
24% better than 1%
0.73 better than 37%
80.6 better than 42%
0.98 better than 26%
43% of 163 duels better than 11%
38% of 16 situations right on the average
Cache15
33% -
0.77 -
82.6 -
1.04-
51% of 77 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How E6AL_B03BAL plays

Across 320 matches E6AL_B03BAL averages K/R 0.81, ADR 88.5 and a rating of 1.11. Biggest strength: Damage per round (ADR) at 88.5, better than 85% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 28%, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 17.6 kills per match with 53% headshots. The strongest map is Mirage with a 56% win rate in 111 matches. In 150 of 320 matches the rating was 1.10 or higher (47%), in 103 it was below 0.90. In 270 matches with detailed stats: 60 4Ks and 7 aces. Best month by rating: September 2026 at 1.17. E6AL_B03BAL loses the most ELO on Anubis (−120 ELO, win rate 54%). Things go best on Ancient (+60 ELO, win rate 55%). Improved over the last three months: Headshots +2 pp, Win rate +7 pp. Got weaker: Rating −0.05, ELO −257. Unchanged in recent months: K/R at 0.81, ADR at 88.5. Last 30 days: 93 matches, win rate 47%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.