E6AKA

Turkey
On FACEIT since 2020 290 matches tracked 190 matches in 30 days
ELO ▲ 224
3,326
30-day peak: 3,355
Rank EU ▲ 4,757 places
#2,219
Turkey #56 in Turkey
30 days · prev. #6,976 · best #1,959
Last updated:
Next update possible in 24m 25s

How does E6AKA play?

Rating 1.18 K/R 0.84 ADR 87.6 from 290 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 290 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 31% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 11% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 58%+6 pp · Ø 52% better than 86%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 40%−2 pp · Ø 42% better than 54%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 91%

Weapons and aim

Average
Where do the kills come from?

1.23 K/D and so clearly above the average (1.05).

Headshot rate 55%+2 pp · Ø 53% better than 62%
AWP share of kills 20%+8 pp · Ø 12% better than 81%
K/D 1.23+0.18 · Ø 1.05 better than 86%
Pistol kills per match 3.7
Knife kills 4 in 290 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.8% of rounds and so well above the average (13.5%).

2K rounds 15.8%+2.3 pp · Ø 13.5% better than 88%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 78%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 69x 4K, 5 aces in 290 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 39%+5 pp · Ø 34% better than 86%
Utility damage per round 3.90.0 · Ø 3.9 right on the average
Enemies flashed per round 0.28−0.04 · Ø 0.32 better than 38%
Deaths per round 68%−3 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether E6AKA is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 290 matches, all from the last 3 months.

Kills per round (K/R)

0.84
SepOct

Patterns

From the last 290 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −73 ELO
78 matches · 47% win rate
In match 4 of the day −62 ELO
30 matches · 47% win rate
On Fridays −232 ELO, win rate 43%

E6AKA loses the most ELO on Dust 2: −73 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 50 · Mirage
  2. Longest win streak: 9 wins in a row · Anubis
  3. Highest rating in a match: 2.70 · Mirage

Maps in detail

from the last 290 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage90
54% better than 47%
0.83 better than 78%
87.1 better than 73%
1.17 better than 80%
57% of 417 duels better than 75%
39% of 51 situations right on the average
Dust 278
47% better than 21%
0.85 better than 85%
88.6 better than 78%
1.20 better than 83%
60% of 380 duels better than 84%
43% of 56 situations better than 60%
Anubis59
61% better than 71%
0.88 better than 92%
90.6 better than 88%
1.25 better than 93%
60% of 270 duels better than 86%
39% of 44 situations better than 51%
Ancient41
54% better than 44%
0.81 better than 74%
86.0 better than 69%
1.13 better than 72%
58% of 211 duels better than 79%
32% of 25 situations better than 31%
Nuke13
46% -
0.74 -
78.8 -
1.04-
52% of 66 duels -
14% of 7 situations -
Cache6
33% -
0.72 -
77.4 -
1.06-
48% of 25 duels -
100% of 3 situations -
Inferno3
0% -
0.90 -
101.6 -
1.32-
52% of 23 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How E6AKA plays

Across 290 matches E6AKA averages K/R 0.84, ADR 87.6 and a rating of 1.18. Biggest strength: K/D at 1.23, better than 86% of level 10 · 3,000-3,499 ELO players. Averages 18.0 kills per match with 55% headshots. The strongest map is Anubis with a 61% win rate in 59 matches. In 166 of 290 matches the rating was 1.10 or higher (57%), in 67 it was below 0.90. In 290 matches with detailed stats: 69 4Ks and 5 aces. E6AKA loses the most ELO on Dust 2 (−73 ELO, win rate 47%). Things go best on Anubis (+259 ELO, win rate 61%). Match no. 3 of the day goes best: 58% win rate, +119 ELO. Last 30 days: 190 matches, win rate 52%, net ELO +56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.