E4rlY_

Poland
On FACEIT since 2019 197 matches tracked 107 matches in 30 days
ELO ▲ 140
2,162
30-day peak: 2,251
Rank EU
#151,294
Poland #8,409 in Poland
Last updated:

How does E4rlY_ play?

Rating 1.19 (from 175 matches) K/R 0.88 ADR 92.1 from 197 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 175 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 32% good 1.10 to 1.29 18% normal 0.90 to 1.09 17% weak 0.75 to 0.89 11% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsAWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (175 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 18% of rounds and so well above the average (10%).

Rounds with first kill 18%+8 pp · Ø 10% better than 99%
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 37%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.02).

Headshot rate 51%+2 pp · Ø 49% better than 63%
AWP share of kills 21%+10 pp · Ø 11% better than 87%
K/D 1.16+0.14 · Ø 1.02 better than 86%
Pistol kills per match 3.3
Knife kills 2 in 197 matches

Impact

Strength
Damage and big rounds

3.1 MVPs per match and so well above the average (2.3).

2K rounds 15.8%+2.5 pp · Ø 13.3% better than 93%
3K rounds 5.7%+1.6 pp · Ø 4.1% better than 94%
MVPs per match 3.1+0.8 · Ø 2.3 better than 96%
4Ks and aces 68x 4K, 9 aces in 175 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 66%
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 28%
Deaths per round 76%+4 pp · Ø 72% better than 9%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, Win rate +4 pp
= Stayed the same
K/R at 0.87, ADR at 92.1
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: September 2026 with 0.91. Last 3 months: 0.87 (at the start 0.90). Well above the average (0.74).

Patterns

From the last 197 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day +9 ELO
23 matches · 30% win rate
In match 3 of the day +75 ELO
30 matches · 43% win rate
On Saturdays +15 ELO, win rate 41%

E4rlY_ loses the most ELO in match 4 of the day: +9 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Anubis
  2. Most kills in a match: 41 · Ancient
  3. Highest rating in a match: 2.42 · Anubis

Maps in detail

from the last 197 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis68
59% better than 75%
0.93 better than 98%
95.1 better than 96%
1.29 better than 98%
64% of 436 duels better than 97%
48% of 25 situations better than 75%
Ancient53
49% better than 42%
0.89 better than 96%
95.9 better than 97%
1.20 better than 93%
61% of 267 duels better than 94%
25% of 20 situations better than 18%
Nuke35
66% better than 82%
0.87 better than 85%
93.1 better than 88%
1.16 better than 74%
58% of 254 duels better than 76%
35% of 20 situations better than 38%
Mirage14
50% -
0.77 -
81.8 -
1.09-
43% of 89 duels -
25% of 8 situations -
Dust 29
56% -
0.73 -
76.2 -
0.98-
41% of 59 duels -
33% of 3 situations -
Inferno6
50% -
0.86 -
86.5 -
1.15-
52% of 44 duels -
50% of 2 situations -
Vertigo6
33% -
0.80 -
87.4 -
1.08-
60% of 40 duels -
40% of 5 situations -
Cache5
0% -
0.72 -
75.8 -
1.03-
39% of 38 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How E4rlY_ plays

Across 197 matches E4rlY_ averages K/R 0.88 and ADR 92.1; the rating across the 175 rated matches is 1.19. Biggest strength: Rounds with first kill at 18%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 76%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 19.6 kills per match with 51% headshots. The strongest map is Nuke with a 66% win rate in 35 matches. In 100 of 175 matches the rating was 1.10 or higher (57%), in 45 it was below 0.90. In 175 matches with detailed stats: 68 4Ks and 9 aces. Best month by rating: September 2026 at 1.23. E4rlY_ loses the most ELO in match 4 of the day (+9 ELO, win rate 30%). Things go best on Ancient (+95 ELO, win rate 49%). Match no. 2 of the day goes best: 75% win rate, −25 ELO. Improved over the last three months: Headshots +2 pp, Win rate +4 pp. Unchanged in recent months: K/R at 0.87, ADR at 92.1. Last 30 days: 107 matches, win rate 57%, net ELO +243.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.