E4ZY

Vietnam
On FACEIT since 2015 34 matches tracked
Last updated:

How does E4ZY play?

Rating 1.62 (from 12 matches) K/R 0.85 ADR 90.6 from 34 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.62
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 92%
Rating distribution from 12 matches
outstanding 1.80 and up 17% strong 1.30 to 1.79 75% good 1.10 to 1.29 0% normal 0.90 to 1.09 0% weak 0.75 to 0.89 8% very weak below 0.75 0%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (12 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 16% no comparison
Opening duels won 65% no comparison

Clutch

Last one alive
Clutch 1v1 won 71% no comparison
Clutch 1v2 won 11% no comparison
Clutch kills per match 1.7 no comparison

Weapons and aim

Average
Where do the kills come from?

1.30 K/D and so well above the average (1.03).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 48% no comparison
K/D 1.30+0.27 · Ø 1.03 better than 97%
Pistol kills per match 5.2

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 22.5% no comparison
3K rounds 6.0% no comparison
MVPs per match 2.7+0.4 · Ø 2.3 better than 87%
4Ks and aces 8x 4K, 2 aces in 12 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 38% no comparison
Utility damage per round 6.1 no comparison
Enemies flashed per round 0.46 no comparison
Deaths per round 66%−6 pp · Ø 72% better than 97%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether E4ZY is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 12 matches from the last 3 months and 20 before.

Kills per round (K/R)

1.09
DecJanFebMarAprMayJunJulAugSepOct

Patterns

Soon this shows where E4ZY loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Ancient with 7 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Vertigo
  2. Highest rating in a match: 1.96 · Vertigo
  3. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 34 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient7
71% -
0.73 -
79.1 -
1.72-
100% of 3 duels -
-
Nuke7
43% -
0.84 -
91.3 -
1.32-
71% of 17 duels -
50% of 2 situations -
Mirage6
83% -
0.89 -
90.2 -
1.75-
36% of 14 duels -
100% of 3 situations -
Inferno5
80% -
0.90 -
94.6 -
1.52-
76% of 17 duels -
50% of 2 situations -
Train4
50% -
0.70 -
72.5 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How E4ZY plays

Across 34 matches E4ZY averages K/R 0.85 and ADR 90.6; the rating across the 12 rated matches is 1.62. Biggest strength: K/D at 1.30, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 43%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 43% headshots. In 11 of 12 matches the rating was 1.10 or higher (92%), in 1 it was below 0.90. In 12 matches with detailed stats: 8 4Ks and 2 aces. Last 30 days: 3 matches, win rate 100%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.