E1axa

Kazakhstan
87 matches tracked
Last updated:

How does E1axa play?

Rating 1.01 (from 67 matches) K/R 0.71 ADR 74.8 from 87 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 67 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 24% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 7 average.
Headshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

Level 7

Compared with 1,190 players in this group, each player over up to their last 100 matches.

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (46%).

Headshot rate 57%+11 pp · Ø 46% better than 95%
K/D 0.96−0.04 · Ø 1.00 better than 41%
Pistol kills per match 3.1
Knife kills 2 in 87 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

MVPs per match 2.0−0.3 · Ø 2.3 better than 28%

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Deaths per round 75%+3 pp · Ø 72% better than 25%

Progress

One value per month, dashed line is the level 7 average
Whether E1axa is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 87 before.

Kills per round (K/R)

0.72
JunJulAugSepOct

Patterns

From the last 87 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −49 ELO
39 matches · 31% win rate
On Mirage −27 ELO
32 matches · 31% win rate
Between 12:00 and 18:00 −49 ELO, win rate 35%

E1axa loses the most ELO from match 5 of the day: −49 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.95 · Nuke
  2. Most kills in a match: 35 · Dust 2
  3. Longest win streak: 3 wins in a row · Anubis

Maps in detail

from the last 87 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
31% better than 3%
0.68 better than 29%
71.8 better than 14%
0.89 better than 14%
40% of 98 duels better than 7%
17% of 18 situations better than 6%
Dust 226
50% right on the average
0.72 better than 54%
76.7 better than 38%
1.10 better than 84%
54% of 67 duels better than 74%
8% of 12 situations better than 2%
Anubis10
50% -
0.84 -
83.1 -
1.11-
52% of 29 duels -
50% of 10 situations -
Nuke9
44% -
0.65 -
65.6 -
0.93-
35% of 26 duels -
40% of 5 situations -
Ancient5
60% -
0.71 -
82.0 -
1.07-
42% of 12 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How E1axa plays

Across 87 matches E1axa averages K/R 0.71 and ADR 74.8; the rating across the 67 rated matches is 1.01. Biggest strength: Headshot rate at 57%, better than 95% of level 7 players. Most room to improve: Damage per round (ADR) at 74.8, better than only 24% of level 7 players. Averages 15.2 kills per match with 57% headshots. The strongest map is Dust 2 with a 50% win rate in 26 matches. In 28 of 67 matches the rating was 1.10 or higher (42%), in 25 it was below 0.90. E1axa loses the most ELO from match 5 of the day (−49 ELO, win rate 31%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.