Dziagis

Lithuania
87 matches tracked
Last updated:

How does Dziagis play?

Rating 0.85 (from 66 matches) K/R 0.65 ADR 76.5 from 87 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.85
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 38%
Rating distribution from 66 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 9% good 1.10 to 1.29 5% normal 0.90 to 1.09 23% weak 0.75 to 0.89 27% very weak below 0.75 35%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (66 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

41% of opening duels won and so well below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 41%−10 pp · Ø 51% better than 2%

Clutch

Weakness
Last one alive

3% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 29%−11 pp · Ø 40% better than 10%
Clutch 1v2 won 3%−19 pp · Ø 22% better than 1%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 8%

Weapons and aim

Average
Where do the kills come from?

0.85 K/D and so clearly below the average (1.03).

Headshot rate 49%+2 pp · Ø 47% better than 68%
AWP share of kills 17%+6 pp · Ø 11% better than 79%
K/D 0.85−0.18 · Ø 1.03 better than 6%
Pistol kills per match 3.2

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.4% of rounds and so well below the average (13.4%).

2K rounds 10.4%−3.0 pp · Ø 13.4% better than 3%
3K rounds 2.9%−1.2 pp · Ø 4.1% better than 12%
MVPs per match 1.9−0.4 · Ø 2.3 better than 18%
4Ks and aces 11x 4K, 0 aces in 66 matches

Utility and deaths

Average
Nades, flashes and deaths

6.4 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+3 pp · Ø 36% better than 76%
Utility damage per round 6.4+2.2 · Ø 4.2 better than 91%
Enemies flashed per round 0.270.00 · Ø 0.27 right on the average
Deaths per round 76%+4 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 49%, Win rate at 50%
▼ Got worse
K/R −0.06, ADR −5.5

Aug to Sep 2026 compared with Jun 2026.

Kills per round (K/R)

0.57
MayJunJulAugSepOct

Best month: June 2026 with 0.69. Last 3 months: 0.63 (at the start 0.69). Well below the average (0.74).

Patterns

From the last 87 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 ±0 ELO, win rate 43%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.21 · Inferno
  2. Most kills in a match: 30 · Anubis
  3. Longest win streak: 8 wins in a row · Inferno

Maps in detail

from the last 87 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 228
50% better than 45%
0.69 better than 34%
77.8 better than 42%
0.96 better than 35%
43% of 82 duels better than 13%
11% of 9 situations better than 2%
Mirage16
50% right on the average
0.62 better than 9%
76.1 better than 33%
0.78-
38% of 60 duels better than 5%
17% of 6 situations better than 5%
Inferno15
67% better than 89%
0.68 better than 37%
87.9 better than 87%
0.91-
41% of 80 duels better than 10%
63% of 8 situations better than 91%
Ancient14
43% -
0.59 -
68.1 -
0.75-
40% of 68 duels -
22% of 9 situations -
Anubis9
44% -
0.65 -
76.9 -
0.90-
47% of 36 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Dziagis plays

Across 87 matches Dziagis averages K/R 0.65 and ADR 76.5; the rating across the 66 rated matches is 0.85. Biggest strength: Utility damage per round at 6.4, better than 91% of level 7 players. Most room to improve: Opening duels won at 41%, better than only 2% of level 7 players. Averages 14.1 kills per match with 49% headshots. The strongest map is Inferno with a 67% win rate in 15 matches. In 10 of 66 matches the rating was 1.10 or higher (15%), in 41 it was below 0.90. In 66 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: August 2026 at 0.87. Things go best on Dust 2 (+25 ELO, win rate 50%). Got weaker: K/R −0.06, ADR −5.5. Unchanged in recent months: Headshots at 49%, Win rate at 50%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.