Dzen

Russia
On FACEIT since 2014 245 matches tracked 40 matches in 30 days
Last updated:

How does Dzen play?

Rating 0.96 K/R 0.70 ADR 76.9 from 245 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 245 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (192 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−4 pp · Ø 51% better than 18%

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 53%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 35%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.02).

Headshot rate 51%+2 pp · Ø 49% better than 63%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 0.96−0.06 · Ø 1.02 better than 25%
Pistol kills per match 3.0
Knife kills 9 in 245 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 14.0%+0.7 pp · Ø 13.3% better than 65%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 40%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 20x 4K, 1 ace in 192 matches

Utility and deaths

Average
Nades, flashes and deaths

5.4 utility damage per round and so well above the average (4.2).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 5.4+1.2 · Ø 4.2 better than 80%
Enemies flashed per round 0.33+0.05 · Ø 0.28 better than 65%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.09, Rating +0.12, ADR +8.7
= Stayed the same
Headshots at 51%, Win rate at 47%, ELO at 1,775
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: August 2026 with 0.72. Last 3 months: 0.71 (at the start 0.62). Slightly below the average (0.74).

Patterns

From the last 245 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −57 ELO
55 matches · 44% win rate
On Dust 2 −54 ELO
72 matches · 35% win rate
On Tuesdays +29 ELO, win rate 26%

Dzen loses the most ELO on Mirage: −57 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.56 · Ancient
  2. Most kills in a match: 33 · Inferno
  3. Longest win streak: 4 wins in a row · Inferno

Maps in detail

from the last 245 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 272
35% better than 6%
0.71 better than 36%
77.7 better than 33%
0.98 better than 32%
46% of 327 duels better than 22%
48% of 40 situations better than 77%
Mirage55
44% better than 24%
0.67 better than 20%
76.9 better than 32%
0.92 better than 17%
46% of 202 duels better than 22%
27% of 37 situations better than 21%
Ancient44
59% better than 72%
0.68 better than 19%
75.8 better than 20%
0.94 better than 20%
44% of 191 duels better than 12%
43% of 35 situations better than 62%
Anubis31
52% better than 49%
0.67 better than 18%
71.9 better than 9%
0.93 better than 17%
45% of 132 duels better than 16%
42% of 19 situations better than 62%
Nuke24
58% better than 60%
0.72 better than 29%
78.9 better than 32%
0.99 better than 27%
45% of 117 duels better than 16%
29% of 14 situations better than 21%
Inferno11
36% -
0.79 -
82.1 -
1.10-
51% of 57 duels -
38% of 13 situations -
Cache8
63% -
0.75 -
79.5 -
1.14-
45% of 22 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Dzen plays

Across 245 matches Dzen averages K/R 0.70, ADR 76.9 and a rating of 0.96. Biggest strength: Utility damage per round at 5.4, better than 80% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 47%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 15.3 kills per match with 51% headshots. The strongest map is Ancient with a 59% win rate in 44 matches. In 74 of 245 matches the rating was 1.10 or higher (30%), in 111 it was below 0.90. In 192 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: August 2026 at 1.00. Dzen loses the most ELO on Mirage (−57 ELO, win rate 44%). Things go best on Nuke (+87 ELO, win rate 58%). Match no. 4 of the day goes best: 62% win rate. Improved over the last three months: K/R +0.09, Rating +0.12, ADR +8.7. Unchanged in recent months: Headshots at 51%, Win rate at 47%, ELO at 1,775. Last 30 days: 40 matches, win rate 58%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.