Dzeju

Poland
On FACEIT since 2025 136 matches tracked 26 matches in 30 days
ELO ▲ 64
2,168
30-day peak: 2,168
Rank EU
#148,399
Poland #8,171 in Poland
Last updated:

How does Dzeju play?

Rating 1.13 (from 86 matches) K/R 0.78 ADR 83.5 from 136 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 86 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 29% good 1.10 to 1.29 16% normal 0.90 to 1.09 31% weak 0.75 to 0.89 9% very weak below 0.75 12%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (46 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Strength
Last one alive

30% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 37%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 92%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (1.02).

Headshot rate 48%−1 pp · Ø 49% better than 44%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 1.13+0.11 · Ø 1.02 better than 82%
Pistol kills per match 2.9
Knife kills 1 in 136 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.4% of rounds and so well above the average (4.1%).

2K rounds 12.7%−0.6 pp · Ø 13.3% better than 30%
3K rounds 6.4%+2.3 pp · Ø 4.1% better than 97%
MVPs per match 2.6+0.3 · Ø 2.3 better than 80%
4Ks and aces 7x 4K, 1 ace in 46 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.9 utility damage per round and so well above the average (4.2).

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 7.9+3.7 · Ø 4.2 better than 98%
Enemies flashed per round 0.31+0.03 · Ø 0.28 better than 59%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.08, Win rate +12 pp
= Stayed the same
ADR at 85.1
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: August 2026 with 0.82. Last 3 months: 0.81 (at the start 0.76). Clearly above the average (0.74).

Patterns

From the last 136 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Thursdays +25 ELO, win rate 41%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.82 · Dust 2
  2. Most kills in a match: 36 · Nuke
  3. Longest win streak: 14 wins in a row · Mirage

Maps in detail

from the last 136 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 247
55% better than 63%
0.77 better than 65%
82.2 better than 56%
1.12 better than 77%
49% of 130 duels better than 37%
26% of 23 situations better than 20%
Mirage42
67% better than 94%
0.79 better than 74%
82.5 better than 61%
1.15 better than 85%
60% of 82 duels better than 93%
50% of 20 situations better than 80%
Anubis17
53% right on the average
0.82 better than 87%
86.1 better than 78%
1.19-
57% of 35 duels better than 81%
43% of 7 situations better than 66%
Cache10
70% -
0.79 -
88.5 -
1.11-
58% of 38 duels -
67% of 3 situations -
Ancient8
50% -
0.82 -
85.5 -
0.98-
55% of 20 duels -
0% of 1 situations -
Inferno7
29% -
0.74 -
88.8 -
1.15-
45% of 22 duels -
50% of 2 situations -
Nuke3
33% -
0.74 -
77.0 -
0.96-
30% of 10 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Dzeju plays

Across 136 matches Dzeju averages K/R 0.78 and ADR 83.5; the rating across the 86 rated matches is 1.13. Biggest strength: Utility damage per round at 7.9, better than 98% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 48% headshots. The strongest map is Cache with a 70% win rate in 10 matches. In 41 of 86 matches the rating was 1.10 or higher (48%), in 18 it was below 0.90. In 46 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: August 2026 at 1.21. Things go best on Dust 2 (+25 ELO, win rate 55%). Match no. 3 of the day goes best: 63% win rate. Improved over the last three months: K/R +0.05, Rating +0.08, Win rate +12 pp. Got weaker: Headshots −2 pp. Unchanged in recent months: ADR at 85.1. Last 30 days: 26 matches, win rate 54%, net ELO +39.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.